Fixed lua compilation under MinGW.
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a5a0533d79
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ac01a8e483
@ -11,21 +11,16 @@ file(GLOB SOURCE
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list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.c" "${PROJECT_SOURCE_DIR}/src/luac.c")
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# add headers to MSVC project files:
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if (WIN32)
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if (MSVC)
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file(GLOB HEADERS "src/*.h")
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list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.h" "${PROJECT_SOURCE_DIR}/src/luac.h")
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set(SOURCE ${SOURCE} ${HEADERS})
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source_group("Sources" FILES ${SOURCE})
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endif()
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# Lua needs to be linked dynamically on Windows and statically on *nix, so that LuaRocks work
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if (WIN32)
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#for compiliers other than msvc we need to tell lua that its building as a dll
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if (NOT MSVC)
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add_flags_cxx(-DLUA_BUILD_AS_DLL=1)
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endif()
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add_library(lua SHARED ${SOURCE})
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set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
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@ -53,7 +48,7 @@ if (WIN32)
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)
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endif()
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set_target_properties(lua PROPERTIES OUTPUT_NAME "lua51")
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set_target_properties(lua PROPERTIES OUTPUT_NAME "lua51" PREFIX "")
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# NOTE: The DLL for each configuration is stored at the same place, thus overwriting each other.
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# This is known, however such behavior is needed for LuaRocks - they always load "lua5.1.dll" or "lua51.dll"
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@ -63,6 +58,7 @@ else()
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add_library(lua ${SOURCE})
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endif()
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# Tell Lua what dynamic loader to use (for LuaRocks):
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if (UNIX)
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add_definitions(-DLUA_USE_DLOPEN)
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