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Add Lua API export for titles. (#3408)

This commit is contained in:
mohe2015 2016-11-13 16:04:18 +01:00 committed by Mattes D
parent 7ce931d353
commit a990a6d133
2 changed files with 79 additions and 7 deletions

View File

@ -3471,6 +3471,10 @@ end
},
Notes = "Sends the specified animation of the specified entity to the client. The AnimationNumber is protocol-specific.",
},
SendHideTitle =
{
Notes = "Hides the title. This makes the title and subtitle disappear, but if you call SendTitleTimes() the same title and subtitle will appear again."
},
SendPluginMessage =
{
Params =
@ -3486,6 +3490,54 @@ end
},
Notes = "Sends the plugin message on the specified channel.",
},
SendResetTitle =
{
Notes = "Resets and hides the title but not the subtitle."
},
SendSetSubTitle =
{
Params =
{
{
Name = "SubTitle",
Type = "cCompositeChat",
},
},
Notes = "Sends the subtitle to the client. Doesn't make the client display it yet, use SendTitleTimes() to show both the title and the subtitle."
},
SendSetRawSubTitle =
{
Params =
{
{
Name = "SubTitle",
Type = "string",
},
},
Notes = "Sends the raw subtitle to the client. Doesn't make the client display it yet, use SendTitleTimes() to show both the title and the subtitle."
},
SendSetTitle =
{
Params =
{
{
Name = "Title",
Type = "cCompositeChat",
},
},
Notes = "Sends the title to the client. Doesn't make the client display it yet, use SendTitleTimes() to show both the title and the subtitle."
},
SendSetRawTitle =
{
Params =
{
{
Name = "Title",
Type = "string",
},
},
Notes = "Sends the raw title to the client. Doesn't make the client display it yet, use SendTitleTimes() to show both the title and the subtitle."
},
SendSoundEffect =
{
Params =
@ -3517,6 +3569,25 @@ end
},
Notes = "Sends a sound effect request to the client. The sound is played at the specified coords, with the specified volume (a float, 1.0 is full volume, can be more) and pitch (0-255, 63 is 100%)",
},
SendTitleTimes =
{
Params =
{
{
Name = "FadeInTicks",
Type = "number",
},
{
Name = "DisplayTicks",
Type = "number",
},
{
Name = "FadeOutTicks",
Type = "number",
},
},
Notes = "Sends the request to display the title and subtitle, previously set with SendSetTitle, SendSetRawTitle, SendSetSubTitle and SendSetRawSubTitle, to the client."
},
SendTimeUpdate =
{
Params =
@ -17416,3 +17487,4 @@ end
"__.*__",
},
}

View File

@ -186,7 +186,7 @@ public: // tolua_export
void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion);
void SendGameMode (eGameMode a_GameMode);
void SendHealth (void);
void SendHideTitle (void);
void SendHideTitle (void); // tolua_export
void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY);
void SendPaintingSpawn (const cPainting & a_Painting);
@ -205,14 +205,14 @@ public: // tolua_export
void SendPlayerSpawn (const cPlayer & a_Player);
void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp
void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID);
void SendResetTitle (void);
void SendResetTitle (void); // tolua_export
void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks = false);
void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
void SendSetSubTitle (const cCompositeChat & a_SubTitle);
void SendSetRawSubTitle (const AString & a_SubTitle);
void SendSetTitle (const cCompositeChat & a_Title);
void SendSetRawTitle (const AString & a_Title);
void SendSetSubTitle (const cCompositeChat & a_SubTitle); // tolua_export
void SendSetRawSubTitle (const AString & a_SubTitle); // tolua_export
void SendSetTitle (const cCompositeChat & a_Title); // tolua_export
void SendSetRawTitle (const AString & a_Title); // tolua_export
void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export
void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
@ -223,7 +223,7 @@ public: // tolua_export
void SendTabCompletionResults (const AStringVector & a_Results);
void SendTeleportEntity (const cEntity & a_Entity);
void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
void SendTitleTimes (int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks);
void SendTitleTimes (int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks); // tolua_export
void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle); // tolua_export
void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity);