Miscellaneous improvements
This commit is contained in:
parent
bf2af73899
commit
a988063915
@ -6,30 +6,24 @@
|
||||
#endif
|
||||
|
||||
#include "Pickup.h"
|
||||
#include "../ClientHandle.h"
|
||||
#include "../Inventory.h"
|
||||
#include "../World.h"
|
||||
#include "../Simulator/FluidSimulator.h"
|
||||
#include "../Server.h"
|
||||
#include "Player.h"
|
||||
#include "../ClientHandle.h"
|
||||
#include "../World.h"
|
||||
#include "../Server.h"
|
||||
#include "../Bindings/PluginManager.h"
|
||||
#include "../Item.h"
|
||||
#include "../Root.h"
|
||||
#include "../Chunk.h"
|
||||
|
||||
#include "../Vector3d.h"
|
||||
#include "../Vector3f.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
|
||||
: cEntity(etPickup, a_PosX, a_PosY, a_PosZ, 0.2, 0.2)
|
||||
, m_Timer( 0.f )
|
||||
, m_Timer(0.f)
|
||||
, m_Item(a_Item)
|
||||
, m_bCollected( false )
|
||||
, m_bIsPlayerCreated( IsPlayerCreated )
|
||||
, m_bCollected(false)
|
||||
, m_bIsPlayerCreated(IsPlayerCreated)
|
||||
{
|
||||
SetGravity(-10.5f);
|
||||
SetMaxHealth(5);
|
||||
|
@ -74,13 +74,12 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString
|
||||
, m_AttackRate(3)
|
||||
, m_IdleInterval(0)
|
||||
, m_bMovingToDestination(false)
|
||||
, m_DestinationTime( 0 )
|
||||
, m_DestroyTimer( 0 )
|
||||
, m_DestroyTimer(0)
|
||||
, m_MobType(a_MobType)
|
||||
, m_SoundHurt(a_SoundHurt)
|
||||
, m_SoundDeath(a_SoundDeath)
|
||||
, m_AttackDamage(1.0f)
|
||||
, m_AttackRange(2.0f)
|
||||
, m_AttackDamage(1)
|
||||
, m_AttackRange(2)
|
||||
, m_AttackInterval(0)
|
||||
, m_BurnsInDaylight(false)
|
||||
{
|
||||
@ -492,7 +491,7 @@ void cMonster::KilledBy(cEntity * a_Killer)
|
||||
void cMonster::CheckEventSeePlayer(void)
|
||||
{
|
||||
// TODO: Rewrite this to use cWorld's DoWithPlayers()
|
||||
cPlayer * Closest = m_World->FindClosestPlayer(GetPosition(), m_SightDistance);
|
||||
cPlayer * Closest = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
|
||||
|
||||
if (Closest != NULL)
|
||||
{
|
||||
|
@ -168,6 +168,11 @@ protected:
|
||||
If current Y is nonsolid, goes down to try to find a solid block, then returns that + 1
|
||||
If current Y is solid, goes up to find first nonsolid block, and returns that */
|
||||
int FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ);
|
||||
/** Returns if a monster can actually reach a given height by jumping */
|
||||
inline bool IsNextYPosReachable(int a_PosY)
|
||||
{
|
||||
return (a_PosY > (int)floor(GetPosY())) && (a_PosY == (int)floor(GetPosY()) + 1);
|
||||
}
|
||||
|
||||
/** A semi-temporary list to store the traversed coordinates during active pathfinding so we don't visit them again */
|
||||
std::vector<Vector3i> m_TraversedCoordinates;
|
||||
@ -188,14 +193,9 @@ protected:
|
||||
|
||||
/* ===========================*/
|
||||
|
||||
float m_AttackRate;
|
||||
float m_IdleInterval;
|
||||
|
||||
|
||||
bool m_bPassiveAggressive;
|
||||
|
||||
float m_DestinationTime;
|
||||
|
||||
float m_IdleInterval;
|
||||
float m_DestroyTimer;
|
||||
|
||||
eType m_MobType;
|
||||
@ -203,20 +203,16 @@ protected:
|
||||
AString m_SoundHurt;
|
||||
AString m_SoundDeath;
|
||||
|
||||
float m_AttackRate;
|
||||
int m_AttackDamage;
|
||||
int m_AttackRange;
|
||||
float m_AttackInterval;
|
||||
int m_SightDistance;
|
||||
|
||||
void HandleDaylightBurning(cChunk & a_Chunk);
|
||||
bool m_BurnsInDaylight;
|
||||
|
||||
void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
|
||||
|
||||
void HandleDaylightBurning(cChunk & a_Chunk);
|
||||
inline bool IsNextYPosReachable(int a_PosY)
|
||||
{
|
||||
return (a_PosY > (int)floor(GetPosY())) && (a_PosY == (int)floor(GetPosY()) + 1);
|
||||
}
|
||||
void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
|
||||
|
||||
} ; // tolua_export
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user