Fix being set on fire while directly being under lava
Right now you will be on fire if there is a block of lava right above you, even if it doesn't pour down.
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@ -1119,7 +1119,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
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int MinRelZ = FloorC(GetPosZ() - m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width;
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int MaxRelZ = FloorC(GetPosZ() + m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width;
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int MinY = Clamp(POSY_TOINT, 0, cChunkDef::Height - 1);
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int MaxY = Clamp(CeilC(GetPosY() + m_Height), 0, cChunkDef::Height - 1);
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int MaxY = Clamp(FloorC(GetPosY() + m_Height), 0, cChunkDef::Height - 1);
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bool HasWater = false;
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bool HasLava = false;
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bool HasFire = false;
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