APIDump: Linkified cEntity returns.
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@ -755,12 +755,12 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
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GetHealth = { Params = "", Return = "number", Notes = "Returns the current health of the entity." },
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GetHealth = { Params = "", Return = "number", Notes = "Returns the current health of the entity." },
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GetHeight = { Params = "", Return = "number", Notes = "Returns the height (Y size) of the entity" },
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GetHeight = { Params = "", Return = "number", Notes = "Returns the height (Y size) of the entity" },
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GetKnockbackAmountAgainst = { Params = "ReceiverEntity", Return = "number", Notes = "Returns the amount of knockback that the currently equipped items would cause when attacking the ReceiverEntity." },
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GetKnockbackAmountAgainst = { Params = "ReceiverEntity", Return = "number", Notes = "Returns the amount of knockback that the currently equipped items would cause when attacking the ReceiverEntity." },
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GetLookVector = { Params = "", Return = "Vector3f", Notes = "Returns the vector that defines the direction in which the entity is looking" },
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GetLookVector = { Params = "", Return = "{{Vector3f}}", Notes = "Returns the vector that defines the direction in which the entity is looking" },
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GetMass = { Params = "", Return = "number", Notes = "Returns the mass of the entity. Currently unused." },
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GetMass = { Params = "", Return = "number", Notes = "Returns the mass of the entity. Currently unused." },
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GetMaxHealth = { Params = "", Return = "number", Notes = "Returns the maximum number of hitpoints this entity is allowed to have." },
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GetMaxHealth = { Params = "", Return = "number", Notes = "Returns the maximum number of hitpoints this entity is allowed to have." },
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GetParentClass = { Params = "", Return = "string", Notes = "Returns the name of the direct parent class for this entity" },
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GetParentClass = { Params = "", Return = "string", Notes = "Returns the name of the direct parent class for this entity" },
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GetPitch = { Params = "", Return = "number", Notes = "Returns the pitch (nose-down rotation) of the entity" },
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GetPitch = { Params = "", Return = "number", Notes = "Returns the pitch (nose-down rotation) of the entity" },
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GetPosition = { Params = "", Return = "Vector3d", Notes = "Returns the entity's pivot position as a 3D vector" },
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GetPosition = { Params = "", Return = "{{Vector3d}}", Notes = "Returns the entity's pivot position as a 3D vector" },
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GetPosX = { Params = "", Return = "number", Notes = "Returns the X-coord of the entity's pivot" },
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GetPosX = { Params = "", Return = "number", Notes = "Returns the X-coord of the entity's pivot" },
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GetPosY = { Params = "", Return = "number", Notes = "Returns the Y-coord of the entity's pivot" },
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GetPosY = { Params = "", Return = "number", Notes = "Returns the Y-coord of the entity's pivot" },
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GetPosZ = { Params = "", Return = "number", Notes = "Returns the Z-coord of the entity's pivot" },
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GetPosZ = { Params = "", Return = "number", Notes = "Returns the Z-coord of the entity's pivot" },
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@ -768,23 +768,26 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
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GetRoll = { Params = "", Return = "number", Notes = "Returns the roll (sideways rotation) of the entity. Currently unused." },
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GetRoll = { Params = "", Return = "number", Notes = "Returns the roll (sideways rotation) of the entity. Currently unused." },
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GetRot = { Params = "", Return = "{{Vector3f}}", Notes = "Returns the entire rotation vector (Yaw, Pitch, Roll)" },
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GetRot = { Params = "", Return = "{{Vector3f}}", Notes = "Returns the entire rotation vector (Yaw, Pitch, Roll)" },
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GetRotation = { Params = "", Return = "number", Notes = "Returns the yaw (direction) of the entity. FIXME: Rename to GetYaw()." },
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GetRotation = { Params = "", Return = "number", Notes = "Returns the yaw (direction) of the entity. FIXME: Rename to GetYaw()." },
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GetSpeed = { Params = "", Return = "Vector3d", Notes = "Returns the complete speed vector of the entity" },
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GetSpeed = { Params = "", Return = "{{Vector3d}}", Notes = "Returns the complete speed vector of the entity" },
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GetSpeedX = { Params = "", Return = "number", Notes = "Returns the X-part of the speed vector" },
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GetSpeedX = { Params = "", Return = "number", Notes = "Returns the X-part of the speed vector" },
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GetSpeedY = { Params = "", Return = "number", Notes = "Returns the Y-part of the speed vector" },
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GetSpeedY = { Params = "", Return = "number", Notes = "Returns the Y-part of the speed vector" },
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GetSpeedZ = { Params = "", Return = "number", Notes = "Returns the Z-part of the speed vector" },
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GetSpeedZ = { Params = "", Return = "number", Notes = "Returns the Z-part of the speed vector" },
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GetUniqueID = { Params = "", Return = "number", Notes = "Returns the ID that uniquely identifies the entity within the running server. Note that this ID is not persisted to the data files." },
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GetUniqueID = { Params = "", Return = "number", Notes = "Returns the ID that uniquely identifies the entity within the running server. Note that this ID is not persisted to the data files." },
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GetWidth = { Params = "", Return = "number", Notes = "Returns the width (X and Z size) of the entity." },
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GetWidth = { Params = "", Return = "number", Notes = "Returns the width (X and Z size) of the entity." },
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GetWorld = { Params = "", Return = "{{cWorld|cWorld}}", Notes = "Returns the world where the entity resides" },
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GetWorld = { Params = "", Return = "{{cWorld}}", Notes = "Returns the world where the entity resides" },
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Heal = { Params = "Hitpoints", Return = "", Notes = "Heals the specified number of hitpoints. Hitpoints is expected to be a positive number." },
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Heal = { Params = "Hitpoints", Return = "", Notes = "Heals the specified number of hitpoints. Hitpoints is expected to be a positive number." },
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IsA = { Params = "ClassName", Return = "bool", Notes = "Returns true if the entity class is a descendant of the specified class name, or the specified class itself" },
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IsA = { Params = "ClassName", Return = "bool", Notes = "Returns true if the entity class is a descendant of the specified class name, or the specified class itself" },
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IsBoat = { Params = "", Return = "bool", Notes = "Returns true if the entity is a {{cBoat|boat}}." },
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IsBoat = { Params = "", Return = "bool", Notes = "Returns true if the entity is a {{cBoat|boat}}." },
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IsCrouched = { Params = "", Return = "bool", Notes = "Returns true if the entity is crouched. Always false for entities that don't support crouching." },
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IsCrouched = { Params = "", Return = "bool", Notes = "Returns true if the entity is crouched. Always false for entities that don't support crouching." },
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IsDestroyed = { Params = "", Return = "bool", Notes = "Returns true if the entity has been destroyed and is awaiting removal from the internal structures." },
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IsDestroyed = { Params = "", Return = "bool", Notes = "Returns true if the entity has been destroyed and is awaiting removal from the internal structures." },
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IsFallingBlock = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cFallingBlock}} entity." },
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IsInvisible = { Params = "", Return = "bool", Notes = "Returns true if the entity is invisible" },
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IsMinecart = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cMinecart|minecart}}" },
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IsMinecart = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cMinecart|minecart}}" },
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IsMob = { Params = "", Return = "bool", Notes = "Returns true if the entity represents any {{cMonster|mob}}." },
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IsMob = { Params = "", Return = "bool", Notes = "Returns true if the entity represents any {{cMonster|mob}}." },
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IsOnFire = { Params = "", Return = "bool", Notes = "Returns true if the entity is on fire" },
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IsOnFire = { Params = "", Return = "bool", Notes = "Returns true if the entity is on fire" },
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IsPickup = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cPickup|pickup}}." },
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IsPickup = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cPickup|pickup}}." },
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IsPlayer = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cPlayer|player}}" },
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IsPlayer = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cPlayer|player}}" },
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IsProjectile = { Params = "", Return = "bool", Notes = "Returns true if the entity is a {{cProjectileEntity}} descendant." },
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IsRclking = { Params = "", Return = "bool", Notes = "Currently unimplemented" },
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IsRclking = { Params = "", Return = "bool", Notes = "Currently unimplemented" },
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IsRiding = { Params = "", Return = "bool", Notes = "Returns true if the entity is attached to (riding) another entity." },
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IsRiding = { Params = "", Return = "bool", Notes = "Returns true if the entity is attached to (riding) another entity." },
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IsSprinting = { Params = "", Return = "bool", Notes = "Returns true if the entity is sprinting. Entities that cannot sprint return always false" },
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IsSprinting = { Params = "", Return = "bool", Notes = "Returns true if the entity is sprinting. Entities that cannot sprint return always false" },
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