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944c04a209
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@ -100,19 +100,19 @@ public:
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return false;
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}
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BLOCKTYPE CurrentBlock;
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Vector3i BlockPos;
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if (!GetPlaceableBlockFromTrace(a_World, a_Player, BlockPos))
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if (!GetPlaceableBlockFromTrace(a_World, a_Player, BlockPos, CurrentBlock))
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{
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return false;
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}
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BLOCKTYPE CurrentBlock = a_World->GetBlock(BlockPos);
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bool CanWashAway = cFluidSimulator::CanWashAway(CurrentBlock);
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if (!CanWashAway)
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{
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// The block pointed at cannot be washed away, so put fluid on top of it / on its sides
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//AddFaceDirection(BlockPos.x, BlockPos.y, BlockPos.z, a_BlockFace);
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CurrentBlock = a_World->GetBlock(BlockPos);
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// AddFaceDirection(BlockPos.x, BlockPos.y, BlockPos.z, a_BlockFace);
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// CurrentBlock = a_World->GetBlock(BlockPos);
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}
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if (
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!CanWashAway &&
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@ -161,7 +161,7 @@ public:
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}
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bool GetBlockFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & BlockPos)
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bool GetBlockFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & a_BlockPos)
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{
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class cCallbacks :
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public cBlockTracer::cCallbacks
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@ -204,19 +204,20 @@ public:
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}
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BlockPos.Set(Callbacks.m_Pos.x, Callbacks.m_Pos.y, Callbacks.m_Pos.z);
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a_BlockPos = Callbacks.m_Pos;
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return true;
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}
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bool GetPlaceableBlockFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & BlockPos)
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bool GetPlaceableBlockFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & a_BlockPos, BLOCKTYPE & a_BlockType)
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{
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class cCallbacks :
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public cBlockTracer::cCallbacks
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{
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public:
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Vector3i m_Pos;
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bool m_HasHitLastBlock;
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Vector3i m_Pos;
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bool m_HasHitLastBlock;
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BLOCKTYPE m_LastBlock;
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cCallbacks(void) :
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@ -226,15 +227,16 @@ public:
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virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
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{
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if (a_BlockType != E_BLOCK_AIR)
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{
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m_HasHitLastBlock = true;
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return true;
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}
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m_Pos.Set(a_BlockX, a_BlockY, a_BlockZ);
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return false;
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if (a_BlockType != E_BLOCK_AIR)
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{
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m_HasHitLastBlock = true;
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return true;
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}
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m_Pos.Set(a_BlockX, a_BlockY, a_BlockZ);
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m_LastBlock = a_BlockType;
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return false;
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}
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} Callbacks;
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@ -249,8 +251,8 @@ public:
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return false;
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}
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BlockPos.Set(Callbacks.m_Pos.x, Callbacks.m_Pos.y, Callbacks.m_Pos.z);
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a_BlockPos = Callbacks.m_Pos;
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a_BlockType = Callbacks.m_LastBlock;
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return true;
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}
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};
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