Added the Biomal composition generator.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@541 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
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@ -23,6 +23,7 @@ void cCompoGenSameBlock::ComposeTerrain(
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cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
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cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
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const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entitites may be generated along with the terrain
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cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
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)
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@ -63,6 +64,7 @@ void cCompoGenDebugBiomes::ComposeTerrain(
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cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
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cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
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const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entitites may be generated along with the terrain
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cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
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)
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@ -97,14 +99,11 @@ void cCompoGenDebugBiomes::ComposeTerrain(
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memset(a_BlockTypes, E_BLOCK_AIR, sizeof(a_BlockTypes));
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memset(a_BlockMeta, 0, sizeof(a_BlockMeta));
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cChunkDef::BiomeMap BiomeMap;
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m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
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for (int z = 0; z < cChunkDef::Width; z++)
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{
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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BLOCKTYPE BlockType = Blocks[cChunkDef::GetBiome(BiomeMap, x, z) % ARRAYCOUNT(Blocks)];
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BLOCKTYPE BlockType = Blocks[cChunkDef::GetBiome(a_BiomeMap, x, z) % ARRAYCOUNT(Blocks)];
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for (int y = a_HeightMap[x + cChunkDef::Width * z]; y >= 0; y--)
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{
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cChunkDef::SetBlock(a_BlockTypes, x, y, z, BlockType);
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@ -136,6 +135,7 @@ void cCompoGenClassic::ComposeTerrain(
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cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
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cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
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const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entitites may be generated along with the terrain
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cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
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)
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@ -163,7 +163,7 @@ void cCompoGenClassic::ComposeTerrain(
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{
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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int Height = a_HeightMap[x + cChunkDef::Width * z];
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int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
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const BLOCKTYPE * Pattern;
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if (Height > m_SeaLevel + m_BeachHeight)
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{
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@ -199,3 +199,218 @@ void cCompoGenClassic::ComposeTerrain(
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cCompoGenBiomal:
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void cCompoGenBiomal::ComposeTerrain(
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int a_ChunkX, int a_ChunkZ,
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cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
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cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
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const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entitites may be generated along with the terrain
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cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
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)
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{
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memset(a_BlockTypes, 0, sizeof(a_BlockTypes));
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memset(a_BlockMeta, 0, sizeof(a_BlockMeta));
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for (int z = 0; z < cChunkDef::Width; z++)
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{
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
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if (Height > m_SeaLevel)
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{
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switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
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{
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case biOcean:
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case biPlains:
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case biExtremeHills:
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case biForest:
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case biTaiga:
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case biSwampland:
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case biRiver:
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case biFrozenOcean:
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case biFrozenRiver:
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case biIcePlains:
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case biIceMountains:
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case biDesertHills:
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case biForestHills:
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case biTaigaHills:
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case biExtremeHillsEdge:
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case biJungle:
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case biJungleHills:
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{
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FillColumnGrass(x, z, Height, a_BlockTypes);
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break;
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}
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case biDesert:
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case biBeach:
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{
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FillColumnSand(x, z, Height, a_BlockTypes);
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break;
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}
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case biMushroomIsland:
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case biMushroomShore:
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{
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FillColumnMycelium(x, z, Height, a_BlockTypes);
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break;
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}
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default:
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{
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// TODO
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ASSERT(!"CompoGenBiomal: Biome not implemented yet!");
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break;
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}
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}
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}
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else
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{
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switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
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{
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case biDesert:
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case biBeach:
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{
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// Fill with water, sand, sandstone and stone
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FillColumnWaterSand(x, z, Height, a_BlockTypes);
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break;
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}
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default:
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{
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// Fill with water, sand/dirt/clay mix and stone
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FillColumnWaterMix(a_ChunkX, a_ChunkZ, x, z, Height, a_BlockTypes);
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break;
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}
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}
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}
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}
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}
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}
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void cCompoGenBiomal::FillColumnGrass(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
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{
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BLOCKTYPE Pattern[] =
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{
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E_BLOCK_GRASS,
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E_BLOCK_DIRT,
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E_BLOCK_DIRT,
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E_BLOCK_DIRT,
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} ;
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FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
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for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
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{
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cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
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}
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}
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void cCompoGenBiomal::FillColumnSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
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{
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BLOCKTYPE Pattern[] =
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{
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E_BLOCK_SAND,
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E_BLOCK_SAND,
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E_BLOCK_SAND,
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E_BLOCK_SANDSTONE,
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} ;
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FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
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for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
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{
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cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
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}
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}
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void cCompoGenBiomal::FillColumnMycelium (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
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{
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BLOCKTYPE Pattern[] =
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{
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E_BLOCK_MYCELIUM,
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E_BLOCK_DIRT,
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E_BLOCK_DIRT,
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E_BLOCK_DIRT,
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} ;
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FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
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for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
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{
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cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
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}
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}
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void cCompoGenBiomal::FillColumnWaterSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
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{
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FillColumnSand(a_RelX, a_RelZ, a_Height, a_BlockTypes);
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for (int y = a_Height + 1; y <= m_SeaLevel + 1; y++)
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{
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cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_WATER);
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}
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}
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void cCompoGenBiomal::FillColumnWaterMix(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
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{
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if (m_Noise.CubicNoise2D(0.5f * (cChunkDef::Width * a_ChunkX + a_RelX), 0.5f * (cChunkDef::Width * a_ChunkZ + a_RelZ)) < 0)
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{
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FillColumnWaterSand(a_RelX, a_RelZ, a_Height, a_BlockTypes);
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}
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else
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{
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// Dirt
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BLOCKTYPE Pattern[] =
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{
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E_BLOCK_DIRT,
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E_BLOCK_DIRT,
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E_BLOCK_DIRT,
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E_BLOCK_DIRT,
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} ;
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FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
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for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
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{
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cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
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}
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for (int y = a_Height + 1; y <= m_SeaLevel + 1; y++)
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{
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cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_WATER);
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}
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}
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}
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void cCompoGenBiomal::FillColumnPattern(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes, const BLOCKTYPE * a_Pattern, int a_PatternSize)
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{
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for (int y = a_Height, idx = 0; (y >= 0) && (idx < a_PatternSize); y--, idx++)
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{
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cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, a_Pattern[idx]);
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}
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}
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@ -5,6 +5,7 @@
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- cCompoGenSameBlock
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- cCompoGenDebugBiomes
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- cCompoGenClassic
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- cCompoGenBiomal
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*/
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@ -14,6 +15,7 @@
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#pragma once
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#include "cChunkGenerator.h"
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#include "cNoise.h"
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@ -39,6 +41,7 @@ protected:
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cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
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cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
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const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entitites may be generated along with the terrain
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cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
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) override;
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@ -52,11 +55,9 @@ class cCompoGenDebugBiomes :
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public cTerrainCompositionGen
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{
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public:
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cCompoGenDebugBiomes(cBiomeGen * a_BiomeGen) : m_BiomeGen(a_BiomeGen) {}
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cCompoGenDebugBiomes(void) {}
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protected:
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cBiomeGen * m_BiomeGen;
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// cTerrainCompositionGen overrides:
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virtual void ComposeTerrain(
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@ -64,6 +65,7 @@ protected:
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cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
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cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
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const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entitites may be generated along with the terrain
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cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
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) override;
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@ -91,6 +93,7 @@ protected:
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cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
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cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
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const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entitites may be generated along with the terrain
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cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
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) override;
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@ -99,3 +102,43 @@ protected:
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class cCompoGenBiomal :
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public cTerrainCompositionGen
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{
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public:
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cCompoGenBiomal(int a_Seed, int a_SeaLevel) :
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m_Noise(a_Seed + 1000),
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m_SeaLevel(a_SeaLevel - 1) // we do an adjustment later in filling the terrain with water
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{
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}
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protected:
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cNoise m_Noise;
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int m_SeaLevel;
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// cTerrainCompositionGen overrides:
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virtual void ComposeTerrain(
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int a_ChunkX, int a_ChunkZ,
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cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
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cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
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const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entitites may be generated along with the terrain
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cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
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) override;
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void FillColumnGrass (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
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void FillColumnSand (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
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void FillColumnMycelium (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
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void FillColumnWaterSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
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void FillColumnWaterMix (int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
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void FillColumnPattern (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes, const BLOCKTYPE * a_Pattern, int a_PatternSize);
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} ;
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@ -82,6 +82,9 @@ void cStructGenTrees::GenStructures(
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cChunkDef::BlockNibbles * BlM;
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cChunkDef::HeightMap * Hei;
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cChunkDef::BiomeMap Biomes;
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m_BiomeGen->GenBiomes(BaseX, BaseZ, Biomes);
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if ((x != 1) || (z != 1))
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{
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BlT = &WorkerBlockTypes;
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@ -89,7 +92,7 @@ void cStructGenTrees::GenStructures(
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Hei = &WorkerHeight;
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m_HeightGen->GenHeightMap (BaseX, BaseZ, *Hei);
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m_CompositionGen->ComposeTerrain(BaseX, BaseZ, *BlT, *BlM, *Hei, Entities, BlockEntities);
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m_CompositionGen->ComposeTerrain(BaseX, BaseZ, *BlT, *BlM, *Hei, Biomes, Entities, BlockEntities);
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// TODO: Free the entity lists
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}
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else
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@ -99,8 +102,6 @@ void cStructGenTrees::GenStructures(
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Hei = &a_HeightMap;
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}
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cChunkDef::BiomeMap Biomes;
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m_BiomeGen->GenBiomes(BaseX, BaseZ, Biomes);
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int NumTrees = GetNumTrees(BaseX, BaseZ, Biomes);
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for (int i = 0; i < NumTrees; i++)
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@ -251,19 +251,24 @@ void cChunkGenerator::InitCompositionGen(cIniFile & a_IniFile)
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}
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else if (NoCaseCompare(CompoGenName, "debugbiomes") == 0)
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{
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m_CompositionGen = new cCompoGenDebugBiomes(m_BiomeGen);
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m_CompositionGen = new cCompoGenDebugBiomes;
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}
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else
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else if (NoCaseCompare(CompoGenName, "classic") == 0)
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{
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if (NoCaseCompare(CompoGenName, "classic") != 0)
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{
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LOGWARN("Unknown CompositionGen \"%s\", using \"classic\" instead.", CompoGenName.c_str());
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}
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int SeaLevel = a_IniFile.GetValueI("Generator", "ClassicSeaLevel", 60);
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int BeachHeight = a_IniFile.GetValueI("Generator", "ClassicBeachHeight", 2);
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int BeachDepth = a_IniFile.GetValueI("Generator", "ClassicBeachDepth", 4);
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m_CompositionGen = new cCompoGenClassic(SeaLevel, BeachHeight, BeachDepth);
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}
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else
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{
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if (NoCaseCompare(CompoGenName, "biomal") != 0)
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{
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LOGWARN("Unknown CompositionGen \"%s\", using \"biomal\" instead.", CompoGenName.c_str());
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}
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int SeaLevel = a_IniFile.GetValueI("Generator", "BiomalSeaLevel", 62);
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m_CompositionGen = new cCompoGenBiomal(m_Seed, SeaLevel);
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}
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}
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@ -461,7 +466,7 @@ void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
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// Use the composed generator:
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m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
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m_HeightGen->GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap);
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m_CompositionGen->ComposeTerrain(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, Entities, BlockEntities);
|
||||
m_CompositionGen->ComposeTerrain(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
|
||||
for (cStructureGenList::iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
|
||||
{
|
||||
(*itr)->GenStructures(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, Entities, BlockEntities);
|
||||
|
@ -93,6 +93,7 @@ public:
|
||||
cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated (the whole array gets initialized, even air)
|
||||
cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated (the whole array gets initialized)
|
||||
const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
|
||||
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
|
||||
cEntityList & a_Entities, // Entitites may be generated along with the terrain
|
||||
cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
|
||||
) = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user