Revert "Pressure plate fix"
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@ -1160,33 +1160,17 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
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{
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// MCS feature - stone pressure plates can only be triggered by players :D
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cPlayer * a_Player = this->m_World.FindClosestPlayer(Vector3f(BlockX + 0.5f, static_cast<float>(a_RelBlockY), BlockZ + 0.5f), 0.5f, false);
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static Int64 m_PlayerLastOnPlate = 0;
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static bool m_WasPlayerOnPlate = false;
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if (a_Player != nullptr)
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{
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if (m_WasPlayerOnPlate == false)
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{
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m_Chunk->BroadcastSoundEffect("random.click", static_cast<double>(BlockX) + 0.5, static_cast<double>(a_RelBlockY) + 0.1, static_cast<double>(BlockZ) + 0.5, 0.3F, 0.6F);
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}
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m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x1);
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SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
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SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YM, a_MyType);
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m_WasPlayerOnPlate = true;
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m_PlayerLastOnPlate = this->m_World.GetWorldAge();
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}
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else
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{
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if (m_PlayerLastOnPlate+10 <= this->m_World.GetWorldAge())
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{
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m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x0);
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SetSourceUnpowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk);
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if (m_WasPlayerOnPlate == true)
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{
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m_Chunk->BroadcastSoundEffect("random.click", static_cast<double>(BlockX) + 0.5, static_cast<double>(a_RelBlockY) + 0.1, static_cast<double>(BlockZ) + 0.5, 0.3F, 0.5F);
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}
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m_WasPlayerOnPlate = false;
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}
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m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x0);
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SetSourceUnpowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk);
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}
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break;
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}
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@ -1234,12 +1218,10 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
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cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ);
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this->m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), PressurePlateCallback);
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static Int64 m_PlayerLastOnPlate = 0;
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unsigned char Power;
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NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
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if (PressurePlateCallback.GetPowerLevel(Power))
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{
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m_PlayerLastOnPlate = this->m_World.GetWorldAge();
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if (Meta == E_META_PRESSURE_PLATE_RAISED)
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{
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m_Chunk->BroadcastSoundEffect("random.click", static_cast<double>(BlockX) + 0.5, static_cast<double>(a_RelBlockY) + 0.1, static_cast<double>(BlockZ) + 0.5, 0.3F, 0.5F);
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@ -1250,15 +1232,12 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
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}
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else
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{
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if (m_PlayerLastOnPlate+10 <= this->m_World.GetWorldAge())
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if (Meta == E_META_PRESSURE_PLATE_DEPRESSED)
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{
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if (Meta == E_META_PRESSURE_PLATE_DEPRESSED)
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{
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m_Chunk->BroadcastSoundEffect("random.click", static_cast<double>(BlockX) + 0.5, static_cast<double>(a_RelBlockY) + 0.1, static_cast<double>(BlockZ) + 0.5, 0.3F, 0.6F);
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}
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m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED);
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SetSourceUnpowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk);
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m_Chunk->BroadcastSoundEffect("random.click", static_cast<double>(BlockX) + 0.5, static_cast<double>(a_RelBlockY) + 0.1, static_cast<double>(BlockZ) + 0.5, 0.3F, 0.6F);
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}
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m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED);
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SetSourceUnpowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk);
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}
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break;
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@ -1307,12 +1286,10 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
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cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ);
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this->m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), PressurePlateCallback);
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static Int64 m_PlayerLastOnPlate = 0;
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unsigned char Power;
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NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
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if (PressurePlateCallback.GetPowerLevel(Power))
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{
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m_PlayerLastOnPlate = this->m_World.GetWorldAge();
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if (Meta == E_META_PRESSURE_PLATE_RAISED)
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{
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m_Chunk->BroadcastSoundEffect("random.click", static_cast<double>(BlockX) + 0.5, static_cast<double>(a_RelBlockY) + 0.1, static_cast<double>(BlockZ) + 0.5, 0.3F, 0.5F);
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@ -1323,15 +1300,12 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
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}
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else
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{
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if (m_PlayerLastOnPlate+10 <= this->m_World.GetWorldAge())
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if (Meta == E_META_PRESSURE_PLATE_DEPRESSED)
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{
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if (Meta == E_META_PRESSURE_PLATE_DEPRESSED)
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{
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m_Chunk->BroadcastSoundEffect("random.click", static_cast<double>(BlockX) + 0.5, static_cast<double>(a_RelBlockY) + 0.1, static_cast<double>(BlockZ) + 0.5, 0.3F, 0.6F);
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}
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m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED);
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SetSourceUnpowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk);
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m_Chunk->BroadcastSoundEffect("random.click", static_cast<double>(BlockX) + 0.5, static_cast<double>(a_RelBlockY) + 0.1, static_cast<double>(BlockZ) + 0.5, 0.3F, 0.6F);
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}
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m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED);
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SetSourceUnpowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk);
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}
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break;
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@ -1380,11 +1354,9 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
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cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ);
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this->m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), PressurePlateCallback);
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static Int64 m_PlayerLastOnPlate = 0;
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NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
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if (PressurePlateCallback.FoundEntity())
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{
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m_PlayerLastOnPlate = this->m_World.GetWorldAge();
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if (Meta == E_META_PRESSURE_PLATE_RAISED)
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{
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m_Chunk->BroadcastSoundEffect("random.click", static_cast<double>(BlockX) + 0.5, static_cast<double>(a_RelBlockY) + 0.1, static_cast<double>(BlockZ) + 0.5, 0.3F, 0.5F);
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@ -1395,15 +1367,12 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
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}
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else
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{
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if (m_PlayerLastOnPlate+10 <= this->m_World.GetWorldAge())
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if (Meta == E_META_PRESSURE_PLATE_DEPRESSED)
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{
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if (Meta == E_META_PRESSURE_PLATE_DEPRESSED)
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{
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m_Chunk->BroadcastSoundEffect("random.click", static_cast<double>(BlockX) + 0.5, static_cast<double>(a_RelBlockY) + 0.1, static_cast<double>(BlockZ) + 0.5, 0.3F, 0.6F);
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}
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m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED);
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SetSourceUnpowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk);
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m_Chunk->BroadcastSoundEffect("random.click", static_cast<double>(BlockX) + 0.5, static_cast<double>(a_RelBlockY) + 0.1, static_cast<double>(BlockZ) + 0.5, 0.3F, 0.6F);
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}
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m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED);
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SetSourceUnpowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk);
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}
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break;
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}
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