fixed naming of strings and changed from i to I
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61e761fdc2
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@ -1798,16 +1798,16 @@ bool cClientHandle::HandleHandshake(const AString & a_Username)
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return false;
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}
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}
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if (!(cRoot::Get()->GetServer()->isAllowMultiLogin()))
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if (!(cRoot::Get()->GetServer()->IsAllowMultiLogin()))
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{
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std::list<std::string> usernamesServer = cRoot::Get()->GetServer()->GetUsernames();
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std::list<std::string> usernamesWorld = cRoot::Get()->GetDefaultWorld()-> GetUsernames();
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std::list<AString> usernamesServer = cRoot::Get()->GetServer()->GetUsernames();
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std::list<AString> usernamesWorld = cRoot::Get()->GetDefaultWorld()-> GetUsernames();
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usernamesServer.sort();
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usernamesWorld.sort();
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usernamesServer.merge(usernamesWorld);
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for (std::list<std::string>::iterator itr = usernamesServer.begin(); itr != usernamesServer.end(); ++itr)
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for (std::list<AString>::iterator itr = usernamesServer.begin(); itr != usernamesServer.end(); ++itr)
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{
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if ((*itr).compare(a_Username) == 0)
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{
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@ -304,13 +304,13 @@ int cServer::GetNumPlayers(void) const
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std::list<std::string> cServer::GetUsernames()
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std::list<AString> cServer::GetUsernames()
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{
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std::list<std::string> usernames;
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std::list<AString> usernames;
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cCSLock Lock(m_CSClients);
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for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
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{
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std::string username = (*itr)->GetUsername();
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AString username = (*itr)->GetUsername();
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usernames.insert(usernames.begin(),username);
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}
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return usernames;
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@ -68,10 +68,10 @@ public: // tolua_export
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void SetMaxPlayers(int a_MaxPlayers) { m_MaxPlayers = a_MaxPlayers; }
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// Get the users waiting to be put into the World.
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std::list<std::string> GetUsernames(void);
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std::list<AString> GetUsernames(void);
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// Can login more than once with same username.
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bool isAllowMultiLogin(void) { return m_bAllowMultiLogin; }
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bool IsAllowMultiLogin(void) { return m_bAllowMultiLogin; }
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// Hardcore mode or not:
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bool IsHardcore(void) const { return m_bIsHardcore; }
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@ -3667,14 +3667,18 @@ void cWorld::cChunkGeneratorCallbacks::CallHookChunkGenerated (cChunkDesc & a_Ch
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std::list<std::string> cWorld::GetUsernames()
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std::list<AString> cWorld::GetUsernames()
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{
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std::list<std::string> usernames;
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std::list<AString> usernames;
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cCSLock Lock(m_CSPlayers);
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for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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std::string username = (*itr)->GetName();
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AString username = (*itr)->GetName();
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usernames.insert(usernames.begin(),username);
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}
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return usernames;
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}
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@ -809,7 +809,8 @@ public:
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void SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked = true); // tolua_export
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/** Get the usernames from the World. */
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std::list<std::string> GetUsernames(void);
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std::list<AString> GetUsernames(void);
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private:
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friend class cRoot;
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