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SelfTests: Moved SchematicFileSerializer test into a separate project.

This commit is contained in:
Mattes D 2016-03-13 19:13:17 +01:00
parent db17f585af
commit a781be5456
5 changed files with 330 additions and 36 deletions

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@ -9,42 +9,6 @@
#include "FastNBT.h"
#include "SchematicFileSerializer.h"
#include "../StringCompression.h"
#include "../SelfTests.h"
#ifdef SELF_TEST
static class cSchematicStringSelfTest
{
public:
cSchematicStringSelfTest(void)
{
cSelfTests::Get().Register(cSelfTests::SelfTestFunction(&Test), "Schematic-to-string serialization");
}
static void Test(void)
{
cBlockArea ba;
ba.Create(21, 256, 21);
ba.RelLine(0, 0, 0, 9, 8, 7, cBlockArea::baTypes | cBlockArea::baMetas, E_BLOCK_WOODEN_STAIRS, 1);
AString Schematic;
if (!cSchematicFileSerializer::SaveToSchematicString(ba, Schematic))
{
assert_test(!"Schematic failed to save!");
}
cBlockArea ba2;
if (!cSchematicFileSerializer::LoadFromSchematicString(ba2, Schematic))
{
assert_test(!"Schematic failed to load!");
}
}
} g_SelfTest;
#endif

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@ -14,3 +14,4 @@ add_subdirectory(CompositeChat)
add_subdirectory(HTTP)
add_subdirectory(LoadablePieces)
add_subdirectory(Network)
add_subdirectory(SchematicFileSerializer)

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@ -0,0 +1,93 @@
cmake_minimum_required (VERSION 2.6)
enable_testing()
include_directories(${CMAKE_SOURCE_DIR}/src/)
include_directories(${CMAKE_SOURCE_DIR}/lib/)
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
add_definitions(-DTEST_GLOBALS=1)
set (SHARED_SRCS
${CMAKE_SOURCE_DIR}/src/BiomeDef.cpp
${CMAKE_SOURCE_DIR}/src/BlockArea.cpp
${CMAKE_SOURCE_DIR}/src/Cuboid.cpp
${CMAKE_SOURCE_DIR}/src/ChunkData.cpp
${CMAKE_SOURCE_DIR}/src/StringCompression.cpp
${CMAKE_SOURCE_DIR}/src/StringUtils.cpp
${CMAKE_SOURCE_DIR}/src/Noise/Noise.cpp
${CMAKE_SOURCE_DIR}/src/OSSupport/CriticalSection.cpp
${CMAKE_SOURCE_DIR}/src/OSSupport/Event.cpp
${CMAKE_SOURCE_DIR}/src/OSSupport/File.cpp
${CMAKE_SOURCE_DIR}/src/OSSupport/GZipFile.cpp
${CMAKE_SOURCE_DIR}/src/OSSupport/StackTrace.cpp
${CMAKE_SOURCE_DIR}/src/WorldStorage/FastNBT.cpp
${CMAKE_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.cpp
)
set (SHARED_HDRS
${CMAKE_SOURCE_DIR}/src/BiomeDef.h
${CMAKE_SOURCE_DIR}/src/BlockArea.h
${CMAKE_SOURCE_DIR}/src/Cuboid.h
${CMAKE_SOURCE_DIR}/src/ChunkData.h
${CMAKE_SOURCE_DIR}/src/Globals.h
${CMAKE_SOURCE_DIR}/src/StringCompression.h
${CMAKE_SOURCE_DIR}/src/StringUtils.h
${CMAKE_SOURCE_DIR}/src/Bindings/LuaState.h
${CMAKE_SOURCE_DIR}/src/Generating/ChunkDesc.h
${CMAKE_SOURCE_DIR}/src/Generating/PieceGenerator.h
${CMAKE_SOURCE_DIR}/src/Generating/Prefab.h
${CMAKE_SOURCE_DIR}/src/Generating/PrefabPiecePool.h
${CMAKE_SOURCE_DIR}/src/Generating/VerticalLimit.h
${CMAKE_SOURCE_DIR}/src/Generating/VerticalStrategy.h
${CMAKE_SOURCE_DIR}/src/Noise/Noise.h
${CMAKE_SOURCE_DIR}/src/OSSupport/CriticalSection.h
${CMAKE_SOURCE_DIR}/src/OSSupport/Event.h
${CMAKE_SOURCE_DIR}/src/OSSupport/File.h
${CMAKE_SOURCE_DIR}/src/OSSupport/GZipFile.h
${CMAKE_SOURCE_DIR}/src/OSSupport/StackTrace.h
${CMAKE_SOURCE_DIR}/src/WorldStorage/FastNBT.h
${CMAKE_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.h
)
set (SRCS
SchematicFileSerializerTest.cpp
Stubs.cpp
)
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
add_flags_cxx("-Wno-error=conversion -Wno-error=old-style-cast")
add_flags_cxx("-Wno-error=global-constructors")
add_flags_cxx("-Wno-error=switch-enum")
endif()
if (MSVC)
# Add the MSVC-specific LeakFinder sources:
list (APPEND SHARED_SRCS ${CMAKE_SOURCE_DIR}/src/LeakFinder.cpp ${CMAKE_SOURCE_DIR}/src/StackWalker.cpp)
list (APPEND SHARED_HDRS ${CMAKE_SOURCE_DIR}/src/LeakFinder.h ${CMAKE_SOURCE_DIR}/src/StackWalker.h)
endif()
source_group("Shared" FILES ${SHARED_SRCS} ${SHARED_HDRS})
source_group("Sources" FILES ${SRCS})
add_executable(SchematicFileSerializer-exe ${SRCS} ${SHARED_SRCS} ${SHARED_HDRS})
target_link_libraries(SchematicFileSerializer-exe zlib)
add_test(NAME SchematicFileSerializer-test WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMAND SchematicFileSerializer-exe)
# Put the projects into solution folders (MSVC):
set_target_properties(
SchematicFileSerializer-exe
PROPERTIES FOLDER Tests
)

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@ -0,0 +1,43 @@
// SchematicFileSerializerTest.cpp
// Implements the SchematicFileSerializer test main entrypoint
#include "Globals.h"
#include "WorldStorage/SchematicFileSerializer.h"
static void DoTest(void)
{
cBlockArea ba;
ba.Create(21, 256, 21);
ba.RelLine(0, 0, 0, 9, 8, 7, cBlockArea::baTypes | cBlockArea::baMetas, E_BLOCK_WOODEN_STAIRS, 1);
AString Schematic;
if (!cSchematicFileSerializer::SaveToSchematicString(ba, Schematic))
{
assert_test(!"Schematic failed to save!");
}
cBlockArea ba2;
if (!cSchematicFileSerializer::LoadFromSchematicString(ba2, Schematic))
{
assert_test(!"Schematic failed to load!");
}
}
int main(int argc, char * argv[])
{
DoTest();
LOG("SchematicFileSerializer test done.");
return 0;
}

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@ -0,0 +1,193 @@
// Stubs.cpp
// Implements stubs of various Cuberite methods that are needed for linking but not for runtime
// This is required so that we don't bring in the entire Cuberite via dependencies
#include "Globals.h"
#include "BlockInfo.h"
#include "Blocks/BlockHandler.h"
cBlockInfo::~cBlockInfo()
{
}
void cBlockInfo::Initialize(cBlockInfo::cBlockInfoArray & a_BlockInfos)
{
// The piece-loading code uses the handlers for rotations, so we need valid handlers
// Insert dummy handlers:
for (size_t i = 0; i < ARRAYCOUNT(a_BlockInfos); i++)
{
a_BlockInfos[i].m_Handler = new cBlockHandler(static_cast<BLOCKTYPE>(i));
}
}
cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
{
}
bool cBlockHandler::GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
)
{
return true;
}
void cBlockHandler::OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
{
}
void cBlockHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, const sSetBlock & a_BlockChange)
{
}
void cBlockHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
}
void cBlockHandler::OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
}
void cBlockHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
}
void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_WhichNeighbor)
{
}
void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta)
{
}
void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop)
{
}
bool cBlockHandler::CanBeAt(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, const cChunk & a_Chunk)
{
return true;
}
bool cBlockHandler::IsUseable()
{
return false;
}
bool cBlockHandler::IsClickedThrough(void)
{
return false;
}
bool cBlockHandler::DoesIgnoreBuildCollision(void)
{
return (m_BlockType == E_BLOCK_AIR);
}
bool cBlockHandler::DoesDropOnUnsuitable(void)
{
return true;
}
void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk)
{
}
ColourID cBlockHandler::GetMapBaseColourID(NIBBLETYPE a_Meta)
{
return 0;
}
bool cBlockHandler::IsInsideBlock(const Vector3d & a_Position, const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta)
{
return true;
}