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@ -11,7 +11,6 @@ enum eMonsterType
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{
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mtInvalidType = -1,
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<<<<<<< HEAD
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mtBat,
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mtBlaze,
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mtCaveSpider,
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@ -44,41 +43,7 @@ enum eMonsterType
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mtWolf,
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mtZombie,
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mtZombiePigman,
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=======
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mtBat = E_META_SPAWN_EGG_BAT,
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mtBlaze = E_META_SPAWN_EGG_BLAZE,
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mtCaveSpider = E_META_SPAWN_EGG_CAVE_SPIDER,
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mtChicken = E_META_SPAWN_EGG_CHICKEN,
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mtCow = E_META_SPAWN_EGG_COW,
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mtCreeper = E_META_SPAWN_EGG_CREEPER,
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mtEnderDragon = E_META_SPAWN_EGG_ENDER_DRAGON,
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mtEnderman = E_META_SPAWN_EGG_ENDERMAN,
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mtGhast = E_META_SPAWN_EGG_GHAST,
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mtGiant = E_META_SPAWN_EGG_GIANT,
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mtGuardian = E_META_SPAWN_EGG_GUARDIAN,
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mtHorse = E_META_SPAWN_EGG_HORSE,
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mtIronGolem = E_META_SPAWN_EGG_IRON_GOLEM,
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mtMagmaCube = E_META_SPAWN_EGG_MAGMA_CUBE,
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mtMooshroom = E_META_SPAWN_EGG_MOOSHROOM,
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mtOcelot = E_META_SPAWN_EGG_OCELOT,
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mtPig = E_META_SPAWN_EGG_PIG,
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mtRabbit = E_META_SPAWN_EGG_RABBIT,
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mtSheep = E_META_SPAWN_EGG_SHEEP,
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mtSilverfish = E_META_SPAWN_EGG_SILVERFISH,
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mtSkeleton = E_META_SPAWN_EGG_SKELETON,
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mtSlime = E_META_SPAWN_EGG_SLIME,
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mtSnowGolem = E_META_SPAWN_EGG_SNOW_GOLEM,
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mtSpider = E_META_SPAWN_EGG_SPIDER,
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mtSquid = E_META_SPAWN_EGG_SQUID,
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mtVillager = E_META_SPAWN_EGG_VILLAGER,
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mtWitch = E_META_SPAWN_EGG_WITCH,
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mtWither = E_META_SPAWN_EGG_WITHER,
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mtWolf = E_META_SPAWN_EGG_WOLF,
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mtZombie = E_META_SPAWN_EGG_ZOMBIE,
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mtZombiePigman = E_META_SPAWN_EGG_ZOMBIE_PIGMAN,
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mtZombieVillager = E_META_SPAWN_EGG_ZOMBIE_VILLAGER,
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mtMax = 120, // This is just a hotfix for https://forum.cuberite.org/thread-1616.html. Tolua is too bad to find the highest value, so this is needed.
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>>>>>>> Add Zombie Villagers
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mtZombieVillager,
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} ;
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// tolua_end
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@ -738,17 +738,11 @@ public:
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case mtVillager: EntityClass = "Villager"; break;
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case mtWitch: EntityClass = "Witch"; break;
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case mtWither: EntityClass = "WitherBoss"; break;
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<<<<<<< HEAD
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case mtWitherSkeleton: EntityClass = "WitherSkeleton"; break;
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case mtWolf: EntityClass = "Wolf"; break;
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case mtZombie: EntityClass = "Zombie"; break;
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case mtZombiePigman: EntityClass = "PigZombie"; break;
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=======
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case mtWolf: EntityClass = "Wolf"; break;
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case mtZombie: EntityClass = "Zombie"; break;
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case mtZombiePigman: EntityClass = "PigZombie"; break;
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case mtZombieVillager: EntityClass = "ZombieVillager"; break;
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>>>>>>> Add Zombie Villagers
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default:
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{
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ASSERT(!"Unhandled monster type");
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