Forgot to change one Vector3d to Vector3i.
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@ -168,7 +168,7 @@ public:
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if (IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType))
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{
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HitFluid = true;
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m_Pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
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m_Pos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
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return true;
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}
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return false;
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