Improved comments for cWorld::DoWithPlayer().
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@ -2678,7 +2678,7 @@ bool cWorld::ForEachPlayer(cPlayerListCallback & a_Callback)
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bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
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{
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// Calls the callback for each player in the list
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// Calls the callback for the specified player in the list
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cCSLock Lock(m_CSPlayers);
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for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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@ -315,7 +315,8 @@ public:
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/** Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true */
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virtual bool ForEachPlayer(cPlayerListCallback & a_Callback) override; // >> EXPORTED IN MANUALBINDINGS <<
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/** Calls the callback for the player of the given name; returns true if the player was found and the callback called, false if player not found. Callback return ignored */
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/** Calls the callback for the player of the given name; returns true if the player was found and the callback called, false if player not found.
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Callback return value is ignored. If there are multiple players of the same name, only (random) one is processed by the callback. */
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bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
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/** Finds a player from a partial or complete player name and calls the callback - case-insensitive */
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