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Merge pull request #1090 from mc-server/saveoncrash

Data is saved on crash
This commit is contained in:
Mattes D 2014-06-15 23:16:37 +02:00
commit a72ec6300d
2 changed files with 22 additions and 2 deletions

View File

@ -22,6 +22,12 @@
#include "inifile/iniFile.h"
#include "json/json.h"
// 6000 ticks or 5 minutes
#define PLAYER_INVENTORY_SAVE_INTERVAL 6000
// 1000 = once per second
#define PLAYER_LIST_TIME_MS 1000
@ -64,6 +70,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
, m_BowCharge(0)
, m_FloaterID(-1)
, m_Team(NULL)
, m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL)
{
LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
@ -250,7 +257,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
// Send Player List (Once per m_LastPlayerListTime/1000 ms)
cTimer t1;
if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime())
if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= t1.GetNowTime())
{
m_World->SendPlayerList(this);
m_LastPlayerListTime = t1.GetNowTime();
@ -260,6 +267,16 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
{
m_LastGroundHeight = (float)GetPosY();
}
if (m_TicksUntilNextSave == 0)
{
SaveToDisk();
m_TicksUntilNextSave = PLAYER_INVENTORY_SAVE_INTERVAL;
}
else
{
m_TicksUntilNextSave--;
}
}

View File

@ -462,7 +462,6 @@ protected:
cItem m_DraggingItem;
long long m_LastPlayerListTime;
static const unsigned short PLAYER_LIST_TIME_MS = 1000; // 1000 = once per second
cClientHandle * m_ClientHandle;
@ -543,6 +542,10 @@ protected:
Set by a right click on unoccupied bed, unset by a time fast forward or teleport */
bool m_bIsInBed;
/** How long till the player's inventory will be saved
Default save interval is #defined in PLAYER_INVENTORY_SAVE_INTERVAL */
unsigned int m_TicksUntilNextSave;
} ; // tolua_export