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Shovel: Flatten grass blocks to paths

This commit is contained in:
Ryan Fox 2021-12-13 23:12:32 -08:00
parent 5dbc36142c
commit a713b568e1
Signed by: flewkey
GPG Key ID: 94F56ADFD848851E

View File

@ -98,4 +98,45 @@ public:
}
return Super::GetBlockBreakingStrength(a_Block);
}
virtual bool OnItemUse(
cWorld * a_World,
cPlayer * a_Player,
cBlockPluginInterface & a_PluginInterface,
const cItem & a_HeldItem,
const Vector3i a_ClickedBlockPos,
eBlockFace a_ClickedBlockFace
) const override
{
if ((a_ClickedBlockFace == BLOCK_FACE_NONE) || (a_ClickedBlockPos.y >= cChunkDef::Height))
{
return false;
}
// Need air above the flattened block to transform it:
BLOCKTYPE UpperBlockType = a_World->GetBlock(a_ClickedBlockPos.addedY(1));
if (UpperBlockType != E_BLOCK_AIR)
{
return false;
}
// Can only transform grass blocks:
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
a_World->GetBlockTypeMeta(a_ClickedBlockPos, BlockType, BlockMeta);
if (BlockType != E_BLOCK_GRASS)
{
return false;
}
// Transform:
a_World->SetBlock(a_ClickedBlockPos, E_BLOCK_GRASS_PATH, 0);
a_World->BroadcastSoundEffect("item.shovel.flatten", a_ClickedBlockPos + Vector3d(0.5, 0.5, 0.5), 1.0f, 0.8f);
a_Player->UseEquippedItem();
return true;
}
};