Shovel: Flatten grass blocks to paths
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@ -98,4 +98,45 @@ public:
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}
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return Super::GetBlockBreakingStrength(a_Block);
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}
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virtual bool OnItemUse(
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cWorld * a_World,
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cPlayer * a_Player,
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cBlockPluginInterface & a_PluginInterface,
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const cItem & a_HeldItem,
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const Vector3i a_ClickedBlockPos,
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eBlockFace a_ClickedBlockFace
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) const override
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{
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if ((a_ClickedBlockFace == BLOCK_FACE_NONE) || (a_ClickedBlockPos.y >= cChunkDef::Height))
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{
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return false;
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}
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// Need air above the flattened block to transform it:
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BLOCKTYPE UpperBlockType = a_World->GetBlock(a_ClickedBlockPos.addedY(1));
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if (UpperBlockType != E_BLOCK_AIR)
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{
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return false;
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}
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// Can only transform grass blocks:
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BLOCKTYPE BlockType;
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NIBBLETYPE BlockMeta;
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a_World->GetBlockTypeMeta(a_ClickedBlockPos, BlockType, BlockMeta);
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if (BlockType != E_BLOCK_GRASS)
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{
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return false;
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}
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// Transform:
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a_World->SetBlock(a_ClickedBlockPos, E_BLOCK_GRASS_PATH, 0);
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a_World->BroadcastSoundEffect("item.shovel.flatten", a_ClickedBlockPos + Vector3d(0.5, 0.5, 0.5), 1.0f, 0.8f);
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a_Player->UseEquippedItem();
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return true;
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}
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};
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