Fixed error when the hook gets called.
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339d555111
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a6ef40cb6e
@ -479,6 +479,18 @@ void cLuaState::Push(cEntity * a_Entity)
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void cLuaState::Push(cProjectileEntity * a_ProjectileEntity)
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{
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ASSERT(IsValid());
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tolua_pushusertype(m_LuaState, a_ProjectileEntity, "cProjectileEntity");
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m_NumCurrentFunctionArgs += 1;
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}
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void cLuaState::Push(cMonster * a_Monster)
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void cLuaState::Push(cMonster * a_Monster)
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{
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{
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ASSERT(IsValid());
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ASSERT(IsValid());
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@ -38,6 +38,7 @@ extern "C"
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class cWorld;
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class cWorld;
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class cPlayer;
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class cPlayer;
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class cEntity;
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class cEntity;
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class cProjectileEntity;
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class cMonster;
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class cMonster;
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class cItem;
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class cItem;
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class cItems;
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class cItems;
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@ -183,6 +184,7 @@ public:
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void Push(cPlayer * a_Player);
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void Push(cPlayer * a_Player);
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void Push(const cPlayer * a_Player);
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void Push(const cPlayer * a_Player);
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void Push(cEntity * a_Entity);
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void Push(cEntity * a_Entity);
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void Push(cProjectileEntity * a_ProjectileEntity);
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void Push(cMonster * a_Monster);
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void Push(cMonster * a_Monster);
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void Push(cItem * a_Item);
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void Push(cItem * a_Item);
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void Push(cItems * a_Items);
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void Push(cItems * a_Items);
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@ -148,7 +148,6 @@ public:
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}
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}
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// TODO: Some entities don't interact with the projectiles (pickups, falling blocks)
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// TODO: Some entities don't interact with the projectiles (pickups, falling blocks)
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// TODO: Allow plugins to interfere about which entities can be hit
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if (cPluginManager::Get()->CallHookProjectileHitEntity(*m_Projectile, *a_Entity))
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if (cPluginManager::Get()->CallHookProjectileHitEntity(*m_Projectile, *a_Entity))
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{
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{
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// A plugin disagreed.
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// A plugin disagreed.
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