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Fixed Code

This commit is contained in:
daniel0916 2014-04-19 15:10:50 +02:00
parent b239de66db
commit a6de7bf1cd
5 changed files with 416 additions and 409 deletions

File diff suppressed because it is too large Load Diff

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@ -103,13 +103,13 @@ public:
// tolua_end // tolua_end
/** Add enchantment weights from item to the vector */ /** Add enchantment weights from item to the vector */
static void AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantments, short & a_ItemType, int a_EnchantmentLevel); static void AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantments, short a_ItemType, int a_EnchantmentLevel);
/** Add a enchantment weight to the vector */ /** Add a enchantment weight to the vector */
static void AddEnchantmentWeightToVector(cWeightedEnchantments * a_Enchantments, int a_Weight, cEnchantments a_Enchantment); static void AddEnchantmentWeightToVector(cWeightedEnchantments * a_Enchantments, int a_Weight, int a_EnchantmentID, int a_EnchantmentLevel);
/** Remove a enchantment weight from the vector */ /** Remove a enchantment weight from the vector */
static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments * a_Enchantments, int a_EnchantmentID); static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, int a_EnchantmentID);
static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments * a_Enchantments, cEnchantments a_Enchantment); static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, const cEnchantments & a_Enchantment);
/** Check enchantment conflicts from enchantments from the vector */ /** Check enchantment conflicts from enchantments from the vector */
static void CheckEnchantmentConflictsFromVector(cWeightedEnchantments & a_Enchantments, cEnchantments a_FirstEnchantment); static void CheckEnchantmentConflictsFromVector(cWeightedEnchantments & a_Enchantments, cEnchantments a_FirstEnchantment);

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@ -215,49 +215,66 @@ int cItem::GetEnchantability()
{ {
int Enchantability = 0; int Enchantability = 0;
if (m_ItemType == E_ITEM_WOODEN_SWORD || m_ItemType == E_ITEM_WOODEN_PICKAXE || m_ItemType == E_ITEM_WOODEN_SHOVEL || m_ItemType == E_ITEM_WOODEN_AXE || m_ItemType == E_ITEM_WOODEN_HOE) switch (m_ItemType)
{ {
Enchantability = 15; case E_ITEM_WOODEN_SWORD: Enchantability = 15;
} case E_ITEM_WOODEN_PICKAXE: Enchantability = 15;
else if (m_ItemType == E_ITEM_LEATHER_CAP || m_ItemType == E_ITEM_LEATHER_TUNIC || m_ItemType == E_ITEM_LEATHER_PANTS || m_ItemType == E_ITEM_LEATHER_BOOTS) case E_ITEM_WOODEN_SHOVEL: Enchantability = 15;
{ case E_ITEM_WOODEN_AXE: Enchantability = 15;
Enchantability = 15; case E_ITEM_WOODEN_HOE: Enchantability = 15;
}
else if (m_ItemType == E_ITEM_STONE_SWORD || m_ItemType == E_ITEM_STONE_PICKAXE || m_ItemType == E_ITEM_STONE_SHOVEL || m_ItemType == E_ITEM_STONE_AXE || m_ItemType == E_ITEM_STONE_HOE) case E_ITEM_LEATHER_CAP: Enchantability = 15;
{ case E_ITEM_LEATHER_TUNIC: Enchantability = 15;
Enchantability = 5; case E_ITEM_LEATHER_PANTS: Enchantability = 15;
} case E_ITEM_LEATHER_BOOTS: Enchantability = 15;
else if (m_ItemType == E_ITEM_IRON_HELMET || m_ItemType == E_ITEM_IRON_CHESTPLATE || m_ItemType == E_ITEM_IRON_LEGGINGS || m_ItemType == E_ITEM_IRON_BOOTS)
{ case E_ITEM_STONE_SWORD: Enchantability = 5;
Enchantability = 9; case E_ITEM_STONE_PICKAXE: Enchantability = 5;
} case E_ITEM_STONE_SHOVEL: Enchantability = 5;
else if (m_ItemType == E_ITEM_IRON_SWORD || m_ItemType == E_ITEM_IRON_PICKAXE || m_ItemType == E_ITEM_IRON_SHOVEL || m_ItemType == E_ITEM_IRON_AXE || m_ItemType == E_ITEM_IRON_HOE) case E_ITEM_STONE_AXE: Enchantability = 5;
{ case E_ITEM_STONE_HOE: Enchantability = 5;
Enchantability = 14;
} case E_ITEM_IRON_HELMET: Enchantability = 9;
else if (m_ItemType == E_ITEM_CHAIN_HELMET || m_ItemType == E_ITEM_CHAIN_CHESTPLATE || m_ItemType == E_ITEM_CHAIN_LEGGINGS || m_ItemType == E_ITEM_CHAIN_BOOTS) case E_ITEM_IRON_CHESTPLATE: Enchantability = 9;
{ case E_ITEM_IRON_LEGGINGS: Enchantability = 9;
Enchantability = 12; case E_ITEM_IRON_BOOTS: Enchantability = 9;
}
else if (m_ItemType == E_ITEM_DIAMOND_HELMET || m_ItemType == E_ITEM_DIAMOND_CHESTPLATE || m_ItemType == E_ITEM_DIAMOND_LEGGINGS || m_ItemType == E_ITEM_DIAMOND_BOOTS) case E_ITEM_IRON_SWORD: Enchantability = 14;
{ case E_ITEM_IRON_PICKAXE: Enchantability = 14;
Enchantability = 10; case E_ITEM_IRON_SHOVEL: Enchantability = 14;
} case E_ITEM_IRON_AXE: Enchantability = 14;
else if (m_ItemType == E_ITEM_DIAMOND_SWORD || m_ItemType == E_ITEM_DIAMOND_PICKAXE || m_ItemType == E_ITEM_DIAMOND_SHOVEL || m_ItemType == E_ITEM_DIAMOND_AXE || m_ItemType == E_ITEM_DIAMOND_HOE) case E_ITEM_IRON_HOE: Enchantability = 14;
{
Enchantability = 10; case E_ITEM_CHAIN_HELMET: Enchantability = 12;
} case E_ITEM_CHAIN_CHESTPLATE: Enchantability = 12;
else if (m_ItemType == E_ITEM_GOLD_HELMET || m_ItemType == E_ITEM_GOLD_CHESTPLATE || m_ItemType == E_ITEM_GOLD_LEGGINGS || m_ItemType == E_ITEM_GOLD_BOOTS) case E_ITEM_CHAIN_LEGGINGS: Enchantability = 12;
{ case E_ITEM_CHAIN_BOOTS: Enchantability = 12;
Enchantability = 25;
} case E_ITEM_DIAMOND_HELMET: Enchantability = 10;
else if (m_ItemType == E_ITEM_GOLD_SWORD || m_ItemType == E_ITEM_GOLD_PICKAXE || m_ItemType == E_ITEM_GOLD_SHOVEL || m_ItemType == E_ITEM_GOLD_AXE || m_ItemType == E_ITEM_GOLD_HOE) case E_ITEM_DIAMOND_CHESTPLATE: Enchantability = 10;
{ case E_ITEM_DIAMOND_LEGGINGS: Enchantability = 10;
Enchantability = 22; case E_ITEM_DIAMOND_BOOTS: Enchantability = 10;
}
else if (m_ItemType == E_ITEM_FISHING_ROD || m_ItemType == E_ITEM_BOW || m_ItemType == E_ITEM_BOOK) case E_ITEM_DIAMOND_SWORD: Enchantability = 10;
{ case E_ITEM_DIAMOND_PICKAXE: Enchantability = 10;
Enchantability = 1; case E_ITEM_DIAMOND_SHOVEL: Enchantability = 10;
case E_ITEM_DIAMOND_AXE: Enchantability = 10;
case E_ITEM_DIAMOND_HOE: Enchantability = 10;
case E_ITEM_GOLD_HELMET: Enchantability = 25;
case E_ITEM_GOLD_CHESTPLATE: Enchantability = 25;
case E_ITEM_GOLD_LEGGINGS: Enchantability = 25;
case E_ITEM_GOLD_BOOTS: Enchantability = 25;
case E_ITEM_GOLD_SWORD: Enchantability = 22;
case E_ITEM_GOLD_PICKAXE: Enchantability = 22;
case E_ITEM_GOLD_SHOVEL: Enchantability = 22;
case E_ITEM_GOLD_AXE: Enchantability = 22;
case E_ITEM_GOLD_HOE: Enchantability = 22;
case E_ITEM_FISHING_ROD: Enchantability = 1;
case E_ITEM_BOW: Enchantability = 1;
case E_ITEM_BOOK: Enchantability = 1;
} }
return Enchantability; return Enchantability;
@ -269,7 +286,7 @@ int cItem::GetEnchantability()
bool cItem::EnchantByXPLevels(int a_NumXPLevels) bool cItem::EnchantByXPLevels(int a_NumXPLevels)
{ {
if (!cItem::IsEnchantable(m_ItemType) && m_ItemType != E_ITEM_BOOK) if ((!cItem::IsEnchantable(m_ItemType)) && (m_ItemType != E_ITEM_BOOK))
{ {
return false; return false;
} }
@ -284,9 +301,14 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels)
cWeightedEnchantments enchantments; cWeightedEnchantments enchantments;
cEnchantments::AddItemEnchantmentWeights(enchantments, m_ItemType, FinalEnchantmentLevel); cEnchantments::AddItemEnchantmentWeights(enchantments, m_ItemType, FinalEnchantmentLevel);
if (m_ItemType == E_ITEM_BOOK)
{
m_ItemType = E_ITEM_ENCHANTED_BOOK;
}
cEnchantments Enchantment1 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); cEnchantments Enchantment1 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
m_Enchantments.AddFromString(Enchantment1.ToString()); m_Enchantments.AddFromString(Enchantment1.ToString());
cEnchantments::RemoveEnchantmentWeightFromVector(&enchantments, Enchantment1); cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment1);
// Checking for conflicting enchantments // Checking for conflicting enchantments
cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment1); cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment1);
@ -302,38 +324,38 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels)
{ {
cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
m_Enchantments.AddFromString(Enchantment2.ToString()); m_Enchantments.AddFromString(Enchantment2.ToString());
cEnchantments::RemoveEnchantmentWeightFromVector(&enchantments, Enchantment2); cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment2);
// Checking for conflicting enchantments // Checking for conflicting enchantments
cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment2); cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment2);
}
}
// Next Enchantment (Third) // Next Enchantment (Third)
NewEnchantmentLevel = NewEnchantmentLevel / 2; NewEnchantmentLevel = NewEnchantmentLevel / 2;
float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
if (Random.NextFloat(100) <= ThirdEnchantmentChance) if (Random.NextFloat(100) <= ThirdEnchantmentChance)
{ {
if (enchantments.size() > 0) if (enchantments.size() > 0)
{ {
cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
m_Enchantments.AddFromString(Enchantment3.ToString()); m_Enchantments.AddFromString(Enchantment3.ToString());
cEnchantments::RemoveEnchantmentWeightFromVector(&enchantments, Enchantment3); cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment3);
// Checking for conflicting enchantments // Checking for conflicting enchantments
cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment3); cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment3);
}
}
// Next Enchantment (Fourth) // Next Enchantment (Fourth)
NewEnchantmentLevel = NewEnchantmentLevel / 2; NewEnchantmentLevel = NewEnchantmentLevel / 2;
float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
if (Random.NextFloat(100) <= FourthEnchantmentChance) if (Random.NextFloat(100) <= FourthEnchantmentChance)
{ {
if (enchantments.size() > 0) if (enchantments.size() > 0)
{ {
cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
m_Enchantments.AddFromString(Enchantment4.ToString()); m_Enchantments.AddFromString(Enchantment4.ToString());
}
}
}
}
} }
} }

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@ -783,7 +783,8 @@ void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player)
{ {
// Toss the item in the enchanting slot // Toss the item in the enchanting slot
TossItems(a_Player, 0, 1); TossItems(a_Player, 0, 1);
// Player not found - that is acceptable
super::OnPlayerRemoved(a_Player);
} }
@ -838,7 +839,7 @@ int cSlotAreaEnchanting::GetBookshelvesCount(cWorld * a_World)
static const struct static const struct
{ {
int m_BookX, m_BookY, m_BookZ; // Coords to check for bookcases int m_BookX, m_BookY, m_BookZ; // Coords to check for bookcases
int m_AirX, m_AirY, m_AirZ; // Coords to check for air; if not air, the bookcase won\'t be counted int m_AirX, m_AirY, m_AirZ; // Coords to check for air; if not air, the bookcase won't be counted
} CheckCoords[] = } CheckCoords[] =
{ {
{ 0, 0, 0, 1, 0, 1 }, // Bookcase at {0, 0, 0}, air at {1, 0, 1} { 0, 0, 0, 1, 0, 1 }, // Bookcase at {0, 0, 0}, air at {1, 0, 1}

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@ -826,11 +826,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
{ {
m_PropertyValue[a_Property] = a_Value; m_PropertyValue[a_Property] = a_Value;
cCSLock Lock(m_CS); super::SetProperty(a_Property, a_Value);
for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr)
{
(*itr)->GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value);
} // for itr - m_OpenedBy[]
} }
@ -841,7 +837,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Pla
{ {
m_PropertyValue[a_Property] = a_Value; m_PropertyValue[a_Property] = a_Value;
a_Player.GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value); super::SetProperty(a_Property, a_Value, a_Player);
} }