diff --git a/source/cRedstoneSimulator.cpp b/source/cRedstoneSimulator.cpp index 5f2bb1f58..f60978da6 100644 --- a/source/cRedstoneSimulator.cpp +++ b/source/cRedstoneSimulator.cpp @@ -82,17 +82,17 @@ void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos ) if( IsPowered( a_BlockPos, true ) ) { TargetBlockID = E_BLOCK_REDSTONE_TORCH_OFF; - if( m_World->GetBlock( a_BlockPos ) == E_BLOCK_DIRT ) - { - m_World->FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_STONE, 0 ); - } + //if( m_World->GetBlock( a_BlockPos ) == E_BLOCK_DIRT ) + //{ + // m_World->FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_STONE, 0 ); + //} } else { - if( m_World->GetBlock( a_BlockPos ) == E_BLOCK_STONE ) - { - m_World->FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_DIRT, 0 ); - } + //if( m_World->GetBlock( a_BlockPos ) == E_BLOCK_STONE ) + //{ + // m_World->FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_DIRT, 0 ); + //} } for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )