Corrected drops from dead bush, tall grass and cobweb.
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e8e428a806
commit
a5e09155c0
@ -17,15 +17,25 @@ public:
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}
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// Don't drop anything
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}
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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{
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return (a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_SAND);
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if (a_RelY <= 0)
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{
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return false;
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}
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BLOCKTYPE BelowBlock = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
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switch (BelowBlock)
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{
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case E_BLOCK_CLAY:
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case E_BLOCK_HARDENED_CLAY:
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case E_BLOCK_STAINED_CLAY:
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case E_BLOCK_SAND:
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{
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return true;
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}
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default: return false;
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}
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}
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}
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} ;
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} ;
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@ -26,32 +26,23 @@ public:
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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{
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// Drop seeds, sometimes
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// Drop seeds, sometimes
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MTRand r1;
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cFastRandom Random;
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if (r1.randInt(10) == 5)
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if (Random.NextInt(8) == 0)
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{
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{
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a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1, 0));
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a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1, 0));
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}
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}
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}
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}
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virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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if ((!a_Player->IsGameModeCreative()) && (a_Player->GetEquippedItem().m_ItemType == E_ITEM_SHEARS))
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{
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cItems Pickups;
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Pickups.Add(E_BLOCK_TALL_GRASS, 1, Meta);
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a_WorldInterface.SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ);
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a_Player->UseEquippedItem();
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}
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}
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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{
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return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
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if (a_RelY <= 0)
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{
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return false;
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}
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BLOCKTYPE BelowBlock = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
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return IsBlockTypeOfDirt(BelowBlock);
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}
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}
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} ;
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} ;
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@ -1113,6 +1113,12 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
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cWorld * World = m_Player->GetWorld();
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cWorld * World = m_Player->GetWorld();
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cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());
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cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());
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if (a_OldBlock == E_BLOCK_AIR)
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{
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LOGD("Dug air - what the function?");
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return;
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}
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if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta))
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if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta))
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{
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{
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// A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows:
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// A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows:
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@ -1120,12 +1126,6 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
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return;
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return;
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}
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}
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if (a_OldBlock == E_BLOCK_AIR)
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{
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LOGD("Dug air - what the function?");
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return;
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}
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m_Player->AddFoodExhaustion(0.025);
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m_Player->AddFoodExhaustion(0.025);
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ItemHandler->OnBlockDestroyed(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ);
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ItemHandler->OnBlockDestroyed(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ);
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// The ItemHandler is also responsible for spawning the pickups
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// The ItemHandler is also responsible for spawning the pickups
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@ -572,6 +572,8 @@ bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
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case E_BLOCK_COBBLESTONE:
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case E_BLOCK_COBBLESTONE:
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case E_BLOCK_COBBLESTONE_STAIRS:
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case E_BLOCK_COBBLESTONE_STAIRS:
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case E_BLOCK_COBBLESTONE_WALL:
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case E_BLOCK_COBBLESTONE_WALL:
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case E_BLOCK_COBWEB:
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case E_BLOCK_DEAD_BUSH:
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case E_BLOCK_DIAMOND_BLOCK:
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case E_BLOCK_DIAMOND_BLOCK:
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case E_BLOCK_DIAMOND_ORE:
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case E_BLOCK_DIAMOND_ORE:
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case E_BLOCK_DOUBLE_NEW_STONE_SLAB:
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case E_BLOCK_DOUBLE_NEW_STONE_SLAB:
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@ -587,6 +589,7 @@ bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
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case E_BLOCK_IRON_TRAPDOOR:
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case E_BLOCK_IRON_TRAPDOOR:
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case E_BLOCK_LAPIS_BLOCK:
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case E_BLOCK_LAPIS_BLOCK:
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case E_BLOCK_LAPIS_ORE:
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case E_BLOCK_LAPIS_ORE:
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case E_BLOCK_LEAVES:
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case E_BLOCK_LIT_FURNACE:
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case E_BLOCK_LIT_FURNACE:
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case E_BLOCK_MOB_SPAWNER:
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case E_BLOCK_MOB_SPAWNER:
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case E_BLOCK_MOSSY_COBBLESTONE:
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case E_BLOCK_MOSSY_COBBLESTONE:
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@ -594,6 +597,7 @@ bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
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case E_BLOCK_NETHER_BRICK_STAIRS:
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case E_BLOCK_NETHER_BRICK_STAIRS:
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case E_BLOCK_NETHER_BRICK_FENCE:
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case E_BLOCK_NETHER_BRICK_FENCE:
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case E_BLOCK_NETHERRACK:
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case E_BLOCK_NETHERRACK:
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case E_BLOCK_NEW_LEAVES:
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case E_BLOCK_NEW_STONE_SLAB:
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case E_BLOCK_NEW_STONE_SLAB:
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case E_BLOCK_OBSIDIAN:
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case E_BLOCK_OBSIDIAN:
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case E_BLOCK_PACKED_ICE:
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case E_BLOCK_PACKED_ICE:
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@ -28,21 +28,25 @@ public:
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virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
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virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
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{
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{
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BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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BLOCKTYPE Block;
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NIBBLETYPE BlockMeta;
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a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, BlockMeta);
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if ((Block == E_BLOCK_LEAVES) || (Block == E_BLOCK_NEW_LEAVES))
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if ((Block == E_BLOCK_LEAVES) || (Block == E_BLOCK_NEW_LEAVES))
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{
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{
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NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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cItems Drops;
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cBlockHandler * Handler = cBlockInfo::GetHandler(Block);
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cBlockHandler * Handler = cBlockInfo::GetHandler(Block);
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cItems Drops;
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Handler->ConvertToPickups(Drops, BlockMeta);
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Handler->ConvertToPickups(Drops, Meta);
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Drops.Add(Block, 1, BlockMeta & 3);
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Drops.push_back(cItem(Block, 1, Meta & 3));
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a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
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a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
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a_Player->UseEquippedItem();
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a_Player->UseEquippedItem();
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return true;
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return true;
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}
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}
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return false;
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return false;
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}
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}
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@ -53,12 +57,10 @@ public:
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{
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{
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case E_BLOCK_COBWEB:
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case E_BLOCK_COBWEB:
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case E_BLOCK_VINES:
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case E_BLOCK_VINES:
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case E_BLOCK_LEAVES:
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case E_BLOCK_NEW_LEAVES:
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{
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{
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return true;
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return true;
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}
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}
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} // switch (a_BlockType)
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}
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return super::CanHarvestBlock(a_BlockType);
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return super::CanHarvestBlock(a_BlockType);
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}
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}
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@ -71,14 +73,32 @@ public:
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virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ) override
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virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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{
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super::OnBlockDestroyed(a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ);
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BLOCKTYPE Block;
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NIBBLETYPE BlockMeta;
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a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, BlockMeta);
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BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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if ((Block == E_BLOCK_TALL_GRASS) && !a_Player->IsGameModeCreative())
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if ((Block == E_BLOCK_TRIPWIRE) || (Block == E_BLOCK_VINES))
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{
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cItems Drops;
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Drops.Add(Block, 1, BlockMeta);
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a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
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a_Player->UseEquippedItem();
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return;
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}
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super::OnBlockDestroyed(a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ);
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switch (Block)
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{
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case E_BLOCK_COBWEB:
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case E_BLOCK_DEAD_BUSH:
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case E_BLOCK_TRIPWIRE:
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case E_BLOCK_VINES:
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case E_BLOCK_WOOL:
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{
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{
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a_Player->UseEquippedItem();
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a_Player->UseEquippedItem();
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}
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}
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}
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}
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}
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} ;
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} ;
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