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Fixed bed leave animation

This commit is contained in:
Tiger Wang 2013-12-06 22:45:55 +00:00
parent b028731726
commit a5dd0e2b88

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@ -1276,7 +1276,7 @@ void cClientHandle::HandleEntityAction(int a_EntityID, char a_ActionID)
}
case 3: // Leave bed
{
m_Player->GetWorld()->BroadcastPlayerAnimation(*m_Player, 3);
m_Player->GetWorld()->BroadcastPlayerAnimation(*m_Player, 2);
break;
}
case 4: // Start sprinting