Extended Vector3 (#4666)
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@ -13214,46 +13214,74 @@ end
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{
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AddFaceDirection =
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{
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Params =
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{
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Params =
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{
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Name = "BlockX",
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Type = "number",
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{
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Name = "BlockX",
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Type = "number",
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},
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{
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Name = "BlockY",
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Type = "number",
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},
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{
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Name = "BlockZ",
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Type = "number",
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},
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{
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Name = "BlockFace",
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Type = "eBlockFace",
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},
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{
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Name = "IsInverse",
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Type = "boolean",
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IsOptional = true,
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},
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},
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Returns =
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{
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Name = "BlockY",
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Type = "number",
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},
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{
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Name = "BlockZ",
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Type = "number",
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},
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{
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Name = "BlockFace",
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Type = "eBlockFace",
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},
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{
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Name = "IsInverse",
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Type = "boolean",
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IsOptional = true,
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{
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Name = "BlockX",
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Type = "number",
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},
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{
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Name = "BlockY",
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Type = "number",
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},
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{
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Name = "BlockZ",
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Type = "number",
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},
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},
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Notes = "Returns the coords of a block adjacent to the specified block through the specified {{Globals#BlockFaces|face}}",
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},
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Returns =
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{
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Params =
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{
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Name = "BlockX",
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Type = "number",
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{
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Name = "BlockPos",
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Type = "Vector3i",
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},
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{
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Name = "BlockFace",
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Type = "eBlockFace",
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},
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{
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Name = "IsInverse",
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Type = "boolean",
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IsOptional = true,
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},
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},
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Returns =
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{
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Name = "BlockY",
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Type = "number",
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},
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{
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Name = "BlockZ",
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Type = "number",
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{
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Name = "BlockPos",
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Type = "Vector3i",
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},
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},
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Notes = "Returns the coords of a block adjacent to the specified block through the specified {{Globals#BlockFaces|face}}",
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},
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Notes = "Returns the coords of a block adjacent to the specified block through the specified {{Globals#BlockFaces|face}}",
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},
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Base64Decode =
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{
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@ -542,6 +542,11 @@ return
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},
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},
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},
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cCuboid =
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{
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Desc = [[
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@ -911,6 +916,11 @@ return
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},
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},
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},
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cLineBlockTracer =
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{
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Desc = [[
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@ -1118,6 +1128,11 @@ end
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},
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},
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},
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Vector3d =
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{
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Desc = [[
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@ -1208,6 +1223,16 @@ end
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},
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Notes = "Returns a copy of the vector, moved by the specified offset on the Z axis",
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},
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Ceil =
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{
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Returns =
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{
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{
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Type = "Vector3i",
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},
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},
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Notes = "Returns a new {{Vector3i}} object with coords set to math.ceil of this vector's coords.",
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},
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Clamp =
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{
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Params =
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@ -1683,6 +1708,11 @@ end
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},
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},
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},
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Vector3f =
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{
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Desc = [[
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@ -1773,6 +1803,16 @@ end
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},
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Notes = "Returns a copy of the vector, moved by the specified offset on the Z axis",
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},
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Ceil =
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{
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Returns =
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{
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{
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Type = "Vector3i",
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},
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},
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Notes = "Returns a new {{Vector3i}} object with coords set to math.ceil of this vector's coords.",
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},
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Clamp =
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{
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Params =
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@ -2280,6 +2320,11 @@ end
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},
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},
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},
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Vector3i =
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{
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Desc = [[
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@ -2370,6 +2415,16 @@ end
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},
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Notes = "Returns a copy of the vector, moved by the specified offset on the Z axis",
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},
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Ceil =
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{
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Returns =
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{
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{
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Type = "Vector3i",
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},
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},
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Notes = "Returns a new {{Vector3i}} object with coords set to math.ceil of this vector's coords. Normally not too useful with integer-only vectors, but still included for API completeness.",
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},
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Clamp =
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{
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Params =
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@ -425,6 +425,14 @@ extern eDamageType StringToDamageType(const AString & a_DamageString);
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If a_Inverse is true, the opposite direction is used instead. */
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void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, eBlockFace a_BlockFace, bool a_bInverse = false);
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/** Returns the coords of a block that is neighboring the specified position through its specified face.
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If a_IsInverse is true, the opposite direction is used instead. */
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inline Vector3i AddFaceDirection(Vector3i a_Pos, eBlockFace a_BlockFace, bool a_bInverse = false)
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{
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AddFaceDirection(a_Pos.x, a_Pos.y, a_Pos.z, a_BlockFace, a_bInverse);
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return a_Pos;
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}
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// tolua_end
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@ -178,6 +178,16 @@ public:
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);
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}
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/** Returns a new Vector3i with coords set to std::ceil() of this vector's coords. */
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inline Vector3<int> Ceil() const
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{
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return Vector3<int>(
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CeilC(x),
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CeilC(y),
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CeilC(z)
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);
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}
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// tolua_end
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inline bool operator != (const Vector3<T> & a_Rhs) const
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