Added thunder sound effect to CastThunderbolt()
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@ -362,6 +362,7 @@ cWorld::~cWorld()
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void cWorld::CastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ);
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BroadcastSoundEffect("ambient.weather.thunder", a_BlockX, a_BlockY, a_BlockZ, 50, 1);
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}
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