Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -16,13 +16,13 @@ cSkeleton::cSkeleton(void) :
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void cSkeleton::Tick(float a_Dt, MTRand & a_TickRandom)
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void cSkeleton::Tick(float a_Dt, cChunk & a_Chunk)
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{
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cMonster::Tick(a_Dt, a_TickRandom);
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cMonster::Tick(a_Dt, a_Chunk);
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// TODO Outsource
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// TODO should do SkyLight check, mobs in the dark don<6F>t burn
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if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
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if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsBurning())
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{
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SetMetaData(BURNING); // BURN, BABY, BURN! >:D
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}
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