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Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-04-13 21:02:10 +00:00
parent 58fb05980d
commit a49c004278
49 changed files with 691 additions and 582 deletions

View File

@@ -16,13 +16,13 @@ cSkeleton::cSkeleton(void) :
void cSkeleton::Tick(float a_Dt, MTRand & a_TickRandom)
void cSkeleton::Tick(float a_Dt, cChunk & a_Chunk)
{
cMonster::Tick(a_Dt, a_TickRandom);
cMonster::Tick(a_Dt, a_Chunk);
// TODO Outsource
// TODO should do SkyLight check, mobs in the dark don<6F>t burn
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsBurning())
{
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}