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Setting the m_bDestroyed flag only after the cClienthandle is truly destroyed; cClientHandle's destructor now locks loaded chunk lists

git-svn-id: http://mc-server.googlecode.com/svn/trunk@340 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-02-28 14:58:07 +00:00
parent ac117959d3
commit a4503ddb77

View File

@ -148,8 +148,11 @@ cClientHandle::~cClientHandle()
// Remove from cSocketThreads, we're not to be called anymore:
cRoot::Get()->GetServer()->ClientDestroying(this);
m_LoadedChunks.clear();
m_ChunksToSend.clear();
{
cCSLock Lock(m_CSChunkLists);
m_LoadedChunks.clear();
m_ChunksToSend.clear();
}
if (m_Player != NULL)
{
@ -226,12 +229,16 @@ cClientHandle::~cClientHandle()
void cClientHandle::Destroy()
{
m_bDestroyed = true;
// Setting m_bDestroyed was moved to the bottom of Destroy(),
// otherwise the destructor may be called within another thread before the client is removed from chunks
// http://forum.mc-server.org/showthread.php?tid=366
if ((m_Player != NULL) && (m_Player->GetWorld() != NULL))
{
RemoveFromAllChunks();
}
m_bDestroyed = true;
}