Sheep fixes.
Now amount of wool you get when shearing a sheep is random. Sheeps only spawn in white color (I will add sheep dying soon).
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@ -1,4 +1,3 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Sheep.h"
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@ -13,7 +12,7 @@
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cSheep::cSheep(int a_Color) :
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super("Sheep", mtSheep, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3),
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m_IsSheared(false),
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m_WoolColor(a_Color)
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m_WoolColor(0)
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{
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}
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@ -33,6 +32,7 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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void cSheep::OnRightClicked(cPlayer & a_Player)
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{
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if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared))
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@ -46,11 +46,26 @@ void cSheep::OnRightClicked(cPlayer & a_Player)
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}
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cItems Drops;
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Drops.push_back(cItem(E_BLOCK_WOOL, 4, m_WoolColor));
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int wooldrops = m_World->GetTickRandomNumber(2);
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if (wooldrops == 0)
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{
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Drops.push_back(cItem(E_BLOCK_WOOL, 1, m_WoolColor));
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m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
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}
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if (wooldrops == 1)
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{
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Drops.push_back(cItem(E_BLOCK_WOOL, 2, m_WoolColor));
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m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
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}
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if (wooldrops == 2)
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{
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Drops.push_back(cItem(E_BLOCK_WOOL, 3, m_WoolColor));
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m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
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}
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}
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}
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