Added hoe interact sound.
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@ -25,6 +25,7 @@ public:
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if ((Block == E_BLOCK_DIRT) || (Block == E_BLOCK_GRASS))
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{
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a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FARMLAND, 0);
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a_World->BroadcastSoundEffect("dig.gravel", a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 1.0f, 0.8f);
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a_Player->UseEquippedItem();
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return true;
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}
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