Chunks are successfully streamed to clients (in a bad a slow way, but whatever)
Fixed respawn packet for 1.2.2 git-svn-id: http://mc-server.googlecode.com/svn/trunk@350 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -364,10 +364,12 @@ void cPlayer::Respawn()
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//Packet.m_CreativeMode = (char)GetWorld()->GetGameMode();
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Packet.m_CreativeMode = (char)m_GameMode; //Set GameMode packet based on Player's GameMode;
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#if (MINECRAFT_1_2_2 != 1 )
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//TODO Less hardcoded
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Packet.m_World = 0;
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Packet.m_MapSeed = GetWorld()->GetWorldSeed();
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#endif
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//Send Packet
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m_ClientHandle->Send( Packet );
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@ -36,15 +36,23 @@ cPacket_MapChunk::cPacket_MapChunk(cChunk * a_Chunk)
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m_UnusedInt = 0;
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for( int i = 0; i < 16; ++i )
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{
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m_BitMap1 |= (1 << i);
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}
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unsigned int DataSize = 16 * (4096 + 2048 + 2048 + 2048);
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char* AllData = new char[ DataSize ];
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memset( AllData, 0, DataSize );
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unsigned int iterator = 0;
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for( int i = 0; i < 8; ++i ) // Old world is only 8 high
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{
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m_BitMap1 |= (1 << i);
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for( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z ) for( int x = 0; x < 16; ++x )
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{
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AllData[iterator] = a_Chunk->GetBlock( x, y+i*16, z );
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++iterator;
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}
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//iterator+=2048*2; // Ignore light and stuff
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}
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uLongf CompressedSize = compressBound( DataSize );
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char * CompressedBlockData = new char[CompressedSize];
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@ -10,12 +10,21 @@
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void cPacket_Respawn::Serialize(AString & a_Data) const
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{
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AppendByte (a_Data, m_PacketID);
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#if (MINECRAFT_1_2_2 == 1)
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AppendInteger (a_Data, m_Dimension);
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AppendByte (a_Data, m_Difficulty);
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AppendByte (a_Data, m_CreativeMode);
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AppendShort (a_Data, m_WorldHeight);
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AppendString16(a_Data, m_LevelType);
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#else
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AppendByte (a_Data, m_World);
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AppendByte (a_Data, m_Difficulty);
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AppendByte (a_Data, m_CreativeMode);
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AppendShort (a_Data, m_WorldHeight);
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AppendLong (a_Data, m_MapSeed);
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AppendString16(a_Data, m_LevelType);
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#endif
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}
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@ -25,12 +34,21 @@ void cPacket_Respawn::Serialize(AString & a_Data) const
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int cPacket_Respawn::Parse(const char * a_Data, int a_Size)
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{
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int TotalBytes = 0;
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#if (MINECRAFT_1_2_2 == 1)
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HANDLE_PACKET_READ(ReadInteger, m_Dimension, TotalBytes);
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HANDLE_PACKET_READ(ReadByte, m_Difficulty, TotalBytes);
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HANDLE_PACKET_READ(ReadByte, m_CreativeMode, TotalBytes);
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HANDLE_PACKET_READ(ReadShort, m_WorldHeight, TotalBytes);
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HANDLE_PACKET_READ(ReadString16, m_LevelType, TotalBytes);
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#else
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HANDLE_PACKET_READ(ReadByte, m_World, TotalBytes);
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HANDLE_PACKET_READ(ReadByte, m_Difficulty, TotalBytes);
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HANDLE_PACKET_READ(ReadByte, m_CreativeMode, TotalBytes);
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HANDLE_PACKET_READ(ReadShort, m_WorldHeight, TotalBytes);
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HANDLE_PACKET_READ(ReadLong, m_MapSeed, TotalBytes);
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HANDLE_PACKET_READ(ReadString16, m_LevelType, TotalBytes);
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#endif
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return TotalBytes;
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}
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@ -13,24 +13,40 @@ class cPacket_Respawn : public cPacket
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{
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public:
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cPacket_Respawn()
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#if (MINECRAFT_1_2_2 == 1)
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: m_Dimension( 0 )
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, m_Difficulty( 0 )
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, m_CreativeMode( 0 )
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, m_WorldHeight( 0 )
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, m_LevelType( cPacket_Login::LEVEL_TYPE_DEFAULT )
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#else
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: m_World( 0 )
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, m_Difficulty( 0 )
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, m_CreativeMode( 0 )
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, m_WorldHeight( 0 )
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, m_MapSeed( 0 )
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, m_LevelType( cPacket_Login::LEVEL_TYPE_DEFAULT )
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#endif
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{ m_PacketID = E_RESPAWN; }
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virtual cPacket* Clone() const { return new cPacket_Respawn( *this ); }
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virtual int Parse(const char * a_Data, int a_Size) override;
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virtual void Serialize(AString & a_Data) const override;
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#if (MINECRAFT_1_2_2 == 1)
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int m_Dimension;
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char m_Difficulty;
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char m_CreativeMode;
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short m_WorldHeight;
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AString m_LevelType;
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#else
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char m_World;
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char m_Difficulty;
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char m_CreativeMode;
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short m_WorldHeight;
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long long m_MapSeed;
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AString m_LevelType;
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#endif
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static const unsigned int c_Size = 1 + 1 + 1 + 1 + 2 + 8 + 2;
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};
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