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En masse NULL -> nullptr replace

This commit is contained in:
Tiger Wang
2014-10-20 21:55:07 +01:00
committed by archshift
parent 2ac3a807b7
commit a26541a7c3
211 changed files with 1767 additions and 1745 deletions

View File

@@ -2,7 +2,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BeaconEntity.h"
#include <algorithm>
#include "../BlockArea.h"
#include "../Entities/Player.h"
@@ -98,7 +97,7 @@ bool cBeaconEntity::SetPrimaryEffect(cEntityEffect::eType a_Effect)
m_PrimaryEffect = a_Effect;
// Send window update:
if (GetWindow() != NULL)
if (GetWindow() != nullptr)
{
GetWindow()->SetProperty(1, m_PrimaryEffect);
}
@@ -120,7 +119,7 @@ bool cBeaconEntity::SetSecondaryEffect(cEntityEffect::eType a_Effect)
m_SecondaryEffect = a_Effect;
// Send window update:
if (GetWindow() != NULL)
if (GetWindow() != nullptr)
{
GetWindow()->SetProperty(2, m_SecondaryEffect);
}
@@ -185,7 +184,7 @@ void cBeaconEntity::UpdateBeacon(void)
if (m_BeaconLevel != OldBeaconLevel)
{
// Send window update:
if (GetWindow() != NULL)
if (GetWindow() != nullptr)
{
GetWindow()->SetProperty(0, m_BeaconLevel);
}
@@ -228,7 +227,10 @@ void cBeaconEntity::GiveEffects(void)
virtual bool Item(cPlayer * a_Player)
{
Vector3d PlayerPosition = Vector3d(a_Player->GetPosition());
PlayerPosition.y = std::min(static_cast<double>(m_PosY), PlayerPosition.y);
if (PlayerPosition.y > (double)m_PosY)
{
PlayerPosition.y = (double)m_PosY;
}
// TODO: Vanilla minecraft uses an AABB check instead of a radius one
Vector3d BeaconPosition = Vector3d(m_PosX, m_PosY, m_PosZ);
@@ -253,7 +255,7 @@ void cBeaconEntity::GiveEffects(void)
, m_PrimaryEffect(a_PrimaryEffect)
, m_SecondaryEffect(a_SecondaryEffect)
, m_EffectLevel(a_EffectLevel)
{}
{};
} PlayerCallback(Radius, m_PosX, m_PosY, m_PosZ, m_PrimaryEffect, SecondaryEffect, EffectLevel);
GetWorld()->ForEachPlayer(PlayerCallback);
@@ -281,13 +283,13 @@ bool cBeaconEntity::Tick(float a_Dt, cChunk & a_Chunk)
void cBeaconEntity::UsedBy(cPlayer * a_Player)
{
cWindow * Window = GetWindow();
if (Window == NULL)
if (Window == nullptr)
{
OpenWindow(new cBeaconWindow(m_PosX, m_PosY, m_PosZ, this));
Window = GetWindow();
}
if (Window != NULL)
if (Window != nullptr)
{
// if (a_Player->GetWindow() != Window)
// -> Because mojang doesn't send a 'close window' packet when you click the cancel button in the beacon inventory ...
@@ -305,3 +307,7 @@ void cBeaconEntity::SendTo(cClientHandle & a_Client)
{
a_Client.SendUpdateBlockEntity(*this);
}