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Merge pull request #1780 from DevToaster/master

Modified Player class to use int data type for experience
This commit is contained in:
Mattes D 2015-03-01 12:16:06 +01:00
commit a20c1c6d43
2 changed files with 53 additions and 53 deletions

View File

@ -105,15 +105,15 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
SetPosX(World->GetSpawnX());
SetPosY(World->GetSpawnY());
SetPosZ(World->GetSpawnZ());
SetBedPos(Vector3i((int)World->GetSpawnX(), (int)World->GetSpawnY(), (int)World->GetSpawnZ()));
SetBedPos(Vector3i(static_cast<int>(World->GetSpawnX()), static_cast<int>(World->GetSpawnY()), static_cast<int>(World->GetSpawnZ())));
LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()
);
}
m_LastJumpHeight = (float)(GetPosY());
m_LastGroundHeight = (float)(GetPosY());
m_LastJumpHeight = static_cast<float>(GetPosY());
m_LastGroundHeight = static_cast<float>(GetPosY());
m_Stance = GetPosY() + 1.62;
if (m_GameMode == gmNotSet)
@ -278,7 +278,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
if (IsFlying())
{
m_LastGroundHeight = (float)GetPosY();
m_LastGroundHeight = static_cast<float>(GetPosY());
}
if (m_TicksUntilNextSave == 0)
@ -296,7 +296,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
short cPlayer::CalcLevelFromXp(short a_XpTotal)
int cPlayer::CalcLevelFromXp(int a_XpTotal)
{
// level 0 to 15
if (a_XpTotal <= XP_TO_LEVEL15)
@ -307,18 +307,18 @@ short cPlayer::CalcLevelFromXp(short a_XpTotal)
// level 30+
if (a_XpTotal > XP_TO_LEVEL30)
{
return (short) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7;
return static_cast<int>((151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7);
}
// level 16 to 30
return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal)))) / 3;
return static_cast<int>((29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal)))) / 3);
}
short cPlayer::XpForLevel(short a_Level)
int cPlayer::XpForLevel(int a_Level)
{
// level 0 to 15
if (a_Level <= 15)
@ -329,18 +329,18 @@ short cPlayer::XpForLevel(short a_Level)
// level 30+
if (a_Level >= 31)
{
return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220);
return static_cast<int>((3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220);
}
// level 16 to 30
return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360);
return static_cast<int>((1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360);
}
short cPlayer::GetXpLevel()
int cPlayer::GetXpLevel()
{
return CalcLevelFromXp(m_CurrentXp);
}
@ -351,20 +351,20 @@ short cPlayer::GetXpLevel()
float cPlayer::GetXpPercentage()
{
short int currentLevel = CalcLevelFromXp(m_CurrentXp);
short int currentLevel_XpBase = XpForLevel(currentLevel);
int currentLevel = CalcLevelFromXp(m_CurrentXp);
int currentLevel_XpBase = XpForLevel(currentLevel);
return (float)(m_CurrentXp - currentLevel_XpBase) /
(float)(XpForLevel(1+currentLevel) - currentLevel_XpBase);
return static_cast<float>(m_CurrentXp - currentLevel_XpBase) /
static_cast<float>(XpForLevel(1+currentLevel) - currentLevel_XpBase);
}
bool cPlayer::SetCurrentExperience(short int a_CurrentXp)
bool cPlayer::SetCurrentExperience(int a_CurrentXp)
{
if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<short>().max() - m_LifetimeTotalXp)))
if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<int>().max() - m_LifetimeTotalXp)))
{
LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp);
return false; // oops, they gave us a dodgey number
@ -382,19 +382,19 @@ bool cPlayer::SetCurrentExperience(short int a_CurrentXp)
short cPlayer::DeltaExperience(short a_Xp_delta)
int cPlayer::DeltaExperience(int a_Xp_delta)
{
if (a_Xp_delta > (std::numeric_limits<short>().max() - m_CurrentXp))
if (a_Xp_delta > (std::numeric_limits<int>().max() - m_CurrentXp))
{
// Value was bad, abort and report
LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.", a_Xp_delta);
LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the int datatype. Ignoring.", a_Xp_delta);
return -1; // Should we instead just return the current Xp?
}
m_CurrentXp += a_Xp_delta;
// Make sure they didn't subtract too much
m_CurrentXp = std::max<short>(m_CurrentXp, 0);
m_CurrentXp = std::max(m_CurrentXp, 0);
// Update total for score calculation
if (a_Xp_delta > 0)
@ -466,7 +466,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
{
if (GetPosY() > m_LastJumpHeight)
{
m_LastJumpHeight = (float)GetPosY();
m_LastJumpHeight = static_cast<float>(GetPosY());
}
cWorld * World = GetWorld();
if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height))
@ -483,13 +483,13 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
(BlockType == E_BLOCK_VINES)
)
{
m_LastGroundHeight = (float)GetPosY();
m_LastGroundHeight = static_cast<float>(GetPosY());
}
}
}
else
{
float Dist = (float)(m_LastGroundHeight - floor(GetPosY()));
float Dist = static_cast<float>(m_LastGroundHeight - floor(GetPosY()));
if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above
{
@ -497,12 +497,12 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5));
}
int Damage = (int)(Dist - 3.f);
int Damage = static_cast<int>(Dist - 3.f);
if (m_LastJumpHeight > m_LastGroundHeight)
{
Damage++;
}
m_LastJumpHeight = (float)GetPosY();
m_LastJumpHeight = static_cast<float>(GetPosY());
if (Damage > 0)
{
@ -510,10 +510,10 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
TakeDamage(dtFalling, nullptr, Damage, Damage, 0);
// Fall particles
GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, (int)GetPosY() - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, static_cast<int>(GetPosY()) - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
}
m_LastGroundHeight = (float)GetPosY();
m_LastGroundHeight = static_cast<float>(GetPosY());
}
}
@ -551,7 +551,7 @@ void cPlayer::SetFoodLevel(int a_FoodLevel)
void cPlayer::SetFoodSaturationLevel(double a_FoodSaturationLevel)
{
m_FoodSaturationLevel = Clamp(a_FoodSaturationLevel, 0.0, (double) m_FoodLevel);
m_FoodSaturationLevel = Clamp(a_FoodSaturationLevel, 0.0, static_cast<double>(m_FoodLevel));
}
@ -1275,8 +1275,8 @@ unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach)
void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
{
SetPosition(a_PosX, a_PosY, a_PosZ);
m_LastGroundHeight = (float)a_PosY;
m_LastJumpHeight = (float)a_PosY;
m_LastGroundHeight = static_cast<float>(a_PosY);
m_LastJumpHeight = static_cast<float>(a_PosY);
m_bIsTeleporting = true;
m_World->BroadcastTeleportEntity(*this, GetClientHandle());
@ -1714,9 +1714,9 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
Json::Value & JSON_PlayerRotation = root["rotation"];
if (JSON_PlayerRotation.size() == 3)
{
SetYaw ((float)JSON_PlayerRotation[(unsigned)0].asDouble());
SetPitch ((float)JSON_PlayerRotation[(unsigned)1].asDouble());
SetRoll ((float)JSON_PlayerRotation[(unsigned)2].asDouble());
SetYaw (static_cast<float>(JSON_PlayerRotation[(unsigned)0].asDouble()));
SetPitch (static_cast<float>(JSON_PlayerRotation[(unsigned)1].asDouble()));
SetRoll (static_cast<float>(JSON_PlayerRotation[(unsigned)2].asDouble()));
}
m_Health = root.get("health", 0).asInt();
@ -1725,8 +1725,8 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble();
m_FoodTickTimer = root.get("foodTickTimer", 0).asInt();
m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble();
m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt();
m_CurrentXp = (short) root.get("xpCurrent", 0).asInt();
m_LifetimeTotalXp = root.get("xpTotal", 0).asInt();
m_CurrentXp = root.get("xpCurrent", 0).asInt();
m_IsFlying = root.get("isflying", 0).asBool();
m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
@ -1812,18 +1812,18 @@ bool cPlayer::SaveToDisk()
root["world"] = m_World->GetName();
if (m_GameMode == m_World->GetGameMode())
{
root["gamemode"] = (int) eGameMode_NotSet;
root["gamemode"] = static_cast<int>(eGameMode_NotSet);
}
else
{
root["gamemode"] = (int) m_GameMode;
root["gamemode"] = static_cast<int>(m_GameMode);
}
}
else
{
// This happens if the player is saved to new format after loading from the old format
root["world"] = m_LoadedWorldName;
root["gamemode"] = (int) eGameMode_NotSet;
root["gamemode"] = static_cast<int>(eGameMode_NotSet);
}
Json::StyledWriter writer;
@ -1839,7 +1839,7 @@ bool cPlayer::SaveToDisk()
);
return false;
}
if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size())
if (f.Write(JsonData.c_str(), JsonData.size()) != static_cast<int>(JsonData.size()))
{
LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot save data. Player will lose their progress. ",
GetName().c_str(), SourceFile.c_str()
@ -1894,7 +1894,7 @@ void cPlayer::UseEquippedItem(int a_Amount)
if (GetInventory().DamageEquippedItem(a_Amount))
{
m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
}
}
@ -2042,17 +2042,17 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
else if (IsSubmerged())
{
m_Stats.AddValue(statDistDove, Value);
AddFoodExhaustion(0.00015 * (double)Value);
AddFoodExhaustion(0.00015 * static_cast<double>(Value));
}
else if (IsSwimming())
{
m_Stats.AddValue(statDistSwum, Value);
AddFoodExhaustion(0.00015 * (double)Value);
AddFoodExhaustion(0.00015 * static_cast<double>(Value));
}
else if (IsOnGround())
{
m_Stats.AddValue(statDistWalked, Value);
AddFoodExhaustion((m_IsSprinting ? 0.001 : 0.0001) * (double)Value);
AddFoodExhaustion((m_IsSprinting ? 0.001 : 0.0001) * static_cast<double>(Value));
}
else
{

View File

@ -72,22 +72,22 @@ public:
Returns true on success
"should" really only be called at init or player death, plugins excepted
*/
bool SetCurrentExperience(short a_XpTotal);
bool SetCurrentExperience(int a_XpTotal);
/* changes Xp by Xp_delta, you "shouldn't" inc more than MAX_EXPERIENCE_ORB_SIZE
Wont't allow xp to go negative
Returns the new current experience, -1 on error
*/
short DeltaExperience(short a_Xp_delta);
int DeltaExperience(int a_Xp_delta);
/** Gets the experience total - XpTotal for score on death */
inline short GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; }
inline int GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; }
/** Gets the currrent experience */
inline short GetCurrentXp(void) { return m_CurrentXp; }
inline int GetCurrentXp(void) { return m_CurrentXp; }
/** Gets the current level - XpLevel */
short GetXpLevel(void);
int GetXpLevel(void);
/** Gets the experience bar percentage - XpP */
float GetXpPercentage(void);
@ -95,13 +95,13 @@ public:
/** Caculates the amount of XP needed for a given level
Ref: http://minecraft.gamepedia.com/XP
*/
static short XpForLevel(short int a_Level);
static int XpForLevel(int a_Level);
/** Inverse of XpForLevel
Ref: http://minecraft.gamepedia.com/XP
values are as per this with pre-calculations
*/
static short CalcLevelFromXp(short int a_CurrentXp);
static int CalcLevelFromXp(int a_CurrentXp);
// tolua_end
@ -581,8 +581,8 @@ protected:
Int64 m_EatingFinishTick;
/** Player Xp level */
short int m_LifetimeTotalXp;
short int m_CurrentXp;
int m_LifetimeTotalXp;
int m_CurrentXp;
// flag saying we need to send a xp update to client
bool m_bDirtyExperience;