Fix SetRepairedItemName() in SlotArea.cpp
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@ -785,7 +785,7 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player)
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m_ParentWindow.SetProperty(0, m_MaximumCost, a_Player);
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m_ParentWindow.SetProperty(0, m_MaximumCost, a_Player);
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m_MaximumCost = 0;
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m_MaximumCost = 0;
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((cAnvilWindow*)&m_ParentWindow)->SetRepairedItemName("", false);
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((cAnvilWindow*)&m_ParentWindow)->SetRepairedItemName("", NULL);
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int PosX, PosY, PosZ;
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int PosX, PosY, PosZ;
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((cAnvilWindow*)&m_ParentWindow)->GetBlockPos(PosX, PosY, PosZ);
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((cAnvilWindow*)&m_ParentWindow)->GetBlockPos(PosX, PosY, PosZ);
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