Added saving of angry flag.
This commit is contained in:
parent
a1c36c18e0
commit
a134fd45cf
@ -456,6 +456,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
|
||||
{
|
||||
m_Writer.AddString("Owner", ((const cWolf *)a_Monster)->GetOwner());
|
||||
m_Writer.AddByte("Sitting", (((const cWolf *)a_Monster)->IsSitting() ? 1 : 0));
|
||||
m_Writer.AddByte("Angry", (((const cWolf *)a_Monster)->IsAngry() ? 1 : 0));
|
||||
m_Writer.AddInt("CollarColor", ((const cWolf *)a_Monster)->GetCollarColor());
|
||||
break;
|
||||
}
|
||||
|
@ -1892,6 +1892,12 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
|
||||
bool Sitting = ((a_NBT.GetByte(SittingIdx) == 1) ? true : false);
|
||||
Monster->SetIsSitting(Sitting);
|
||||
}
|
||||
int AngryIdx = a_NBT.FindChildByName(a_TagIdx, "Angry");
|
||||
if (AngryIdx > 0)
|
||||
{
|
||||
bool Angry = ((a_NBT.GetByte(AngryIdx) == 1) ? true : false);
|
||||
Monster->SetIsAngry(Angry);
|
||||
}
|
||||
int CollarColorIdx = a_NBT.FindChildByName(a_TagIdx, "CollarColor");
|
||||
if (CollarColorIdx > 0)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user