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Merge pull request #1355 from mc-server/fixes

Fixes
This commit is contained in:
STRWarrior 2014-08-30 22:42:38 +02:00
commit 9f321e29cf
10 changed files with 95 additions and 85 deletions

@ -1 +1 @@
Subproject commit 7cc99285ae5117418f657c3b295ca71f2b75b4f4 Subproject commit bd23915df763b182610c6163c5ff2d64a0756560

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@ -13,6 +13,7 @@
#include "../Root.h" #include "../Root.h"
#include "../Server.h" // ExecuteConsoleCommand() #include "../Server.h" // ExecuteConsoleCommand()
#include "../Chunk.h" #include "../Chunk.h"
#include "../ChatColor.h"
@ -206,15 +207,28 @@ void cCommandBlockEntity::Execute()
virtual void Out(const AString & a_Text) virtual void Out(const AString & a_Text)
{ {
// Overwrite field // Overwrite field
m_CmdBlock->SetLastOutput(a_Text); m_CmdBlock->SetLastOutput(cClientHandle::FormatChatPrefix(m_CmdBlock->GetWorld()->ShouldUseChatPrefixes(), "SUCCESS", cChatColor::Green, cChatColor::White) + a_Text);
} }
} CmdBlockOutCb(this); } CmdBlockOutCb(this);
LOGD("cCommandBlockEntity: Executing command %s", m_Command.c_str()); // Administrator commands are not executable by command blocks:
if (
cServer * Server = cRoot::Get()->GetServer(); (m_Command != "stop") &&
(m_Command != "restart") &&
Server->ExecuteConsoleCommand(m_Command, CmdBlockOutCb); (m_Command != "kick") &&
(m_Command != "ban") &&
(m_Command != "ipban")
)
{
cServer * Server = cRoot::Get()->GetServer();
LOGD("cCommandBlockEntity: Executing command %s", m_Command.c_str());
Server->ExecuteConsoleCommand(m_Command, CmdBlockOutCb);
}
else
{
SetLastOutput(cClientHandle::FormatChatPrefix(GetWorld()->ShouldUseChatPrefixes(), "FAILURE", cChatColor::Rose, cChatColor::White) + "Adminstration commands can not be executed");
LOGD("cCommandBlockEntity: Prevented execution of administration command %s", m_Command.c_str());
}
// TODO 2014-01-18 xdot: Update the signal strength. // TODO 2014-01-18 xdot: Update the signal strength.
m_Result = 0; m_Result = 0;

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@ -1880,21 +1880,19 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
} }
else if ((m_World->GetTNTShrapnelLevel() > slNone) && (m_World->GetTickRandomNumber(100) < 20)) // 20% chance of flinging stuff around else if ((m_World->GetTNTShrapnelLevel() > slNone) && (m_World->GetTickRandomNumber(100) < 20)) // 20% chance of flinging stuff around
{ {
if (!cBlockInfo::FullyOccupiesVoxel(Block)) // If the block is shrapnel-able, make a falling block entity out of it:
if (
((m_World->GetTNTShrapnelLevel() == slAll) && cBlockInfo::FullyOccupiesVoxel(Block)) ||
((m_World->GetTNTShrapnelLevel() == slGravityAffectedOnly) && ((Block == E_BLOCK_SAND) || (Block == E_BLOCK_GRAVEL)))
)
{ {
break; m_World->SpawnFallingBlock(bx + x, by + y + 5, bz + z, Block, area.GetBlockMeta(bx + x, by + y, bz + z));
} }
else if ((m_World->GetTNTShrapnelLevel() == slGravityAffectedOnly) && ((Block != E_BLOCK_SAND) && (Block != E_BLOCK_GRAVEL)))
{
break;
}
m_World->SpawnFallingBlock(bx + x, by + y + 5, bz + z, Block, area.GetBlockMeta(bx + x, by + y, bz + z));
} }
area.SetBlockTypeMeta(bx + x, by + y, bz + z, E_BLOCK_AIR, 0); area.SetBlockTypeMeta(bx + x, by + y, bz + z, E_BLOCK_AIR, 0);
a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z)); a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z));
break; break;
} }
} // switch (BlockType) } // switch (BlockType)
} // for z } // for z
@ -1916,51 +1914,31 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
virtual bool Item(cEntity * a_Entity) override virtual bool Item(cEntity * a_Entity) override
{ {
if (a_Entity->IsPickup()) if (a_Entity->IsPickup() && (a_Entity->GetTicksAlive() < 20))
{ {
if (((cPickup *)a_Entity)->GetAge() < 20) // If pickup age is smaller than one second, it is invincible (so we don't kill pickups that were just spawned) // If pickup age is smaller than one second, it is invincible (so we don't kill pickups that were just spawned)
return false;
}
Vector3d DistanceFromExplosion = a_Entity->GetPosition() - m_ExplosionPos;
if (!a_Entity->IsTNT() && !a_Entity->IsFallingBlock()) // Don't apply damage to other TNT entities and falling blocks, they should be invincible
{
cBoundingBox bbEntity(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight());
if (!m_bbTNT.IsInside(bbEntity)) // If bbEntity is inside bbTNT, not vice versa!
{ {
return false; return false;
} }
}
Vector3d EntityPos = a_Entity->GetPosition(); // Ensure that the damage dealt is inversely proportional to the distance to the TNT centre - the closer a player is, the harder they are hit
cBoundingBox bbEntity(EntityPos, a_Entity->GetWidth() / 2, a_Entity->GetHeight()); a_Entity->TakeDamage(dtExplosion, NULL, (int)((1 / DistanceFromExplosion.Length()) * 6 * m_ExplosionSize), 0);
if (!m_bbTNT.IsInside(bbEntity)) // IsInside actually acts like DoesSurround
{
return false;
}
Vector3d AbsoluteEntityPos(abs(EntityPos.x), abs(EntityPos.y), abs(EntityPos.z));
// Work out how far we are from the edge of the TNT's explosive effect
AbsoluteEntityPos -= m_ExplosionPos;
// All to positive
AbsoluteEntityPos.x = abs(AbsoluteEntityPos.x);
AbsoluteEntityPos.y = abs(AbsoluteEntityPos.y);
AbsoluteEntityPos.z = abs(AbsoluteEntityPos.z);
double FinalDamage = (((1 / AbsoluteEntityPos.x) + (1 / AbsoluteEntityPos.y) + (1 / AbsoluteEntityPos.z)) * 2) * m_ExplosionSize;
// Clip damage values
FinalDamage = Clamp(FinalDamage, 0.0, (double)a_Entity->GetMaxHealth());
if (!a_Entity->IsTNT() && !a_Entity->IsFallingBlock()) // Don't apply damage to other TNT entities and falling blocks, they should be invincible
{
a_Entity->TakeDamage(dtExplosion, NULL, (int)FinalDamage, 0);
} }
// Apply force to entities around the explosion - code modified from World.cpp DoExplosionAt() // Apply force to entities around the explosion - code modified from World.cpp DoExplosionAt()
Vector3d distance_explosion = a_Entity->GetPosition() - m_ExplosionPos; DistanceFromExplosion.Normalize();
if (distance_explosion.SqrLength() < 4096.0) DistanceFromExplosion *= m_ExplosionSize * m_ExplosionSize;
{ a_Entity->AddSpeed(DistanceFromExplosion);
distance_explosion.Normalize();
distance_explosion *= m_ExplosionSize * m_ExplosionSize;
a_Entity->AddSpeed(distance_explosion);
}
return false; return false;
} }

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@ -367,7 +367,7 @@ void cCraftingRecipes::ClearRecipes(void)
void cCraftingRecipes::AddRecipeLine(int a_LineNum, const AString & a_RecipeLine) void cCraftingRecipes::AddRecipeLine(int a_LineNum, const AString & a_RecipeLine)
{ {
AString RecipeLine(a_RecipeLine); AString RecipeLine(a_RecipeLine);
RecipeLine.erase(std::remove(RecipeLine.begin(), RecipeLine.end(), ' '), RecipeLine.end()); RecipeLine.erase(std::remove_if(RecipeLine.begin(), RecipeLine.end(), isspace), RecipeLine.end());
AStringVector Sides = StringSplit(RecipeLine, "="); AStringVector Sides = StringSplit(RecipeLine, "=");
if (Sides.size() != 2) if (Sides.size() != 2)

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@ -55,7 +55,6 @@ void cItemFrame::KilledBy(TakeDamageInfo & a_TDI)
{ {
if (m_Item.IsEmpty()) if (m_Item.IsEmpty())
{ {
SetHealth(0);
super::KilledBy(a_TDI); super::KilledBy(a_TDI);
Destroy(); Destroy();
return; return;

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@ -75,7 +75,7 @@ public:
int FoodLevel; int FoodLevel;
double Saturation; double Saturation;
FoodInfo(int a_FoodLevel, double a_Saturation, int a_PoisonChance = 0) : FoodInfo(int a_FoodLevel, double a_Saturation) :
FoodLevel(a_FoodLevel), FoodLevel(a_FoodLevel),
Saturation(a_Saturation) Saturation(a_Saturation)
{ {

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@ -468,16 +468,6 @@ void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCall
void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd) void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd)
{ {
// Some commands are built-in:
if (a_Cmd == "stop")
{
m_bStop = true;
}
else if (a_Cmd == "restart")
{
m_bRestart = true;
}
// Put the command into a queue (Alleviates FS #363): // Put the command into a queue (Alleviates FS #363):
cCSLock Lock(m_CSPendingCommands); cCSLock Lock(m_CSPendingCommands);
m_PendingCommands.push_back(cCommand(a_Cmd, new cLogCommandDeleteSelfOutputCallback)); m_PendingCommands.push_back(cCommand(a_Cmd, new cLogCommandDeleteSelfOutputCallback));
@ -489,14 +479,16 @@ void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd)
void cRoot::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output) void cRoot::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
{ {
// Some commands are built-in: // cRoot handles stopping and restarting due to our access to controlling variables
if (a_Cmd == "stop") if (a_Cmd == "stop")
{ {
m_bStop = true; m_bStop = true;
return;
} }
else if (a_Cmd == "restart") else if (a_Cmd == "restart")
{ {
m_bRestart = true; m_bRestart = true;
return;
} }
LOG("Executing console command: \"%s\"", a_Cmd.c_str()); LOG("Executing console command: \"%s\"", a_Cmd.c_str());

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@ -458,56 +458,80 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
return; return;
} }
// Special handling: "stop" and "restart" are built in // "stop" and "restart" are handled in cRoot::ExecuteConsoleCommand, our caller, due to its access to controlling variables
if ((split[0].compare("stop") == 0) || (split[0].compare("restart") == 0))
{
return;
}
// "help" and "reload" are to be handled by MCS, so that they work no matter what // "help" and "reload" are to be handled by MCS, so that they work no matter what
if (split[0] == "help") if (split[0] == "help")
{ {
PrintHelp(split, a_Output); PrintHelp(split, a_Output);
a_Output.Finished();
return; return;
} }
else if (split[0] == "reload") else if (split[0] == "reload")
{ {
cPluginManager::Get()->ReloadPlugins(); cPluginManager::Get()->ReloadPlugins();
a_Output.Finished();
return; return;
} }
else if (split[0] == "reloadplugins") else if (split[0] == "reloadplugins")
{ {
cPluginManager::Get()->ReloadPlugins(); cPluginManager::Get()->ReloadPlugins();
a_Output.Out("Plugins reloaded");
a_Output.Finished();
return; return;
} }
else if (split[0] == "load") else if (split[0] == "load")
{ {
if (split.size() > 1) if (split.size() > 1)
{ {
cPluginManager::Get()->LoadPlugin(split[1]); a_Output.Out(cPluginManager::Get()->LoadPlugin(split[1]) ? "Plugin loaded" : "Error occurred loading plugin");
return;
} }
else else
{ {
a_Output.Out("No plugin given! Command: load <pluginname>"); a_Output.Out("Usage: load <pluginname>");
a_Output.Finished();
return;
} }
a_Output.Finished();
return;
} }
else if (split[0] == "unload") else if (split[0] == "unload")
{ {
if (split.size() > 1) if (split.size() > 1)
{ {
cPluginManager::Get()->RemovePlugin(cPluginManager::Get()->GetPlugin(split[1])); cPluginManager::Get()->RemovePlugin(cPluginManager::Get()->GetPlugin(split[1]));
return; a_Output.Out("Plugin unloaded");
} }
else else
{ {
a_Output.Out("No plugin given! Command: unload <pluginname>"); a_Output.Out("Usage: unload <pluginname>");
a_Output.Finished();
return;
} }
a_Output.Finished();
return;
}
if (split[0] == "destroyentities")
{
class WorldCallback : public cWorldListCallback
{
virtual bool Item(cWorld * a_World) override
{
class EntityCallback : public cEntityCallback
{
virtual bool Item(cEntity * a_Entity) override
{
if (!a_Entity->IsPlayer())
{
a_Entity->Destroy();
}
return false;
}
} EC;
a_World->ForEachEntity(EC);
return false;
}
} WC;
cRoot::Get()->ForEachWorld(WC);
a_Output.Out("Destroyed all entities");
a_Output.Finished();
return;
} }
// There is currently no way a plugin can do these (and probably won't ever be): // There is currently no way a plugin can do these (and probably won't ever be):
@ -602,6 +626,7 @@ void cServer::BindBuiltInConsoleCommands(void)
PlgMgr->BindConsoleCommand("chunkstats", NULL, " - Displays detailed chunk memory statistics"); PlgMgr->BindConsoleCommand("chunkstats", NULL, " - Displays detailed chunk memory statistics");
PlgMgr->BindConsoleCommand("load <pluginname>", NULL, " - Adds and enables the specified plugin"); PlgMgr->BindConsoleCommand("load <pluginname>", NULL, " - Adds and enables the specified plugin");
PlgMgr->BindConsoleCommand("unload <pluginname>", NULL, " - Disables the specified plugin"); PlgMgr->BindConsoleCommand("unload <pluginname>", NULL, " - Disables the specified plugin");
PlgMgr->BindConsoleCommand("destroyentities", NULL, " - Destroys all entities in all worlds");
#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER) #if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
PlgMgr->BindConsoleCommand("dumpmem", NULL, " - Dumps all used memory blocks together with their callstacks into memdump.xml"); PlgMgr->BindConsoleCommand("dumpmem", NULL, " - Dumps all used memory blocks together with their callstacks into memdump.xml");

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@ -1226,24 +1226,26 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo
return; return;
} }
// TODO: Add damage to entities and implement block hardiness // TODO: Implement block hardiness
Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ); Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
cVector3iArray BlocksAffected; cVector3iArray BlocksAffected;
m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected); m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected);
BroadcastSoundEffect("random.explode", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 0.6f); BroadcastSoundEffect("random.explode", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 0.6f);
{ {
cCSLock Lock(m_CSPlayers); cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{ {
cClientHandle * ch = (*itr)->GetClientHandle(); cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) if (ch == NULL)
{ {
continue; continue;
} }
Vector3d distance_explosion = (*itr)->GetPosition() - explosion_pos; Vector3d distance_explosion = (*itr)->GetPosition() - explosion_pos;
if (distance_explosion.SqrLength() < 4096.0) if (distance_explosion.SqrLength() < 4096.0)
{ {
double real_distance = std::max(0.004, sqrt(distance_explosion.SqrLength())); double real_distance = std::max(0.004, distance_explosion.Length());
double power = a_ExplosionSize / real_distance; double power = a_ExplosionSize / real_distance;
if (power <= 1) if (power <= 1)
{ {
@ -1255,6 +1257,7 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo
} }
} }
} }
cPluginManager::Get()->CallHookExploded(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData); cPluginManager::Get()->CallHookExploded(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData);
} }

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@ -615,7 +615,6 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
{ {
m_Writer.BeginCompound(""); m_Writer.BeginCompound("");
AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName()); AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName());
Vector3d Pos = a_Projectile->GetPosition();
m_Writer.AddByte("inGround", a_Projectile->IsInGround() ? 1 : 0); m_Writer.AddByte("inGround", a_Projectile->IsInGround() ? 1 : 0);
switch (a_Projectile->GetProjectileKind()) switch (a_Projectile->GetProjectileKind())