Exploded creepers drop nothing, part of #1058
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@ -43,7 +43,7 @@ void cCreeper::Tick(float a_Dt, cChunk & a_Chunk)
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if (m_ExplodingTimer == 30)
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{
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m_World->DoExplosionAt((m_bIsCharged ? 5 : 3), GetPosX(), GetPosY(), GetPosZ(), false, esMonster, this);
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Destroy();
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Destroy(); // Just in case we aren't killed by the explosion
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}
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}
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}
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@ -54,6 +54,12 @@ void cCreeper::Tick(float a_Dt, cChunk & a_Chunk)
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void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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if (m_ExplodingTimer == 30)
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{
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// Exploded creepers drop naught but charred flesh, which Minecraft doesn't have
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return;
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}
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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@ -65,7 +71,7 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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if (((cMonster *)((cProjectileEntity *)a_Killer)->GetCreator())->GetMobType() == mtSkeleton)
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{
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// 12 music discs. TickRand starts from 0, so range = 11. Disk IDs start at 2256, so add that. There.
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// 12 music discs. TickRand starts from 0 to 11. Disk IDs start at 2256, so add that. There.
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AddRandomDropItem(a_Drops, 1, 1, (short)m_World->GetTickRandomNumber(11) + 2256);
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}
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}
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