Removed WSSCompact
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@@ -303,68 +303,6 @@ void cBeaconEntity::UsedBy(cPlayer * a_Player)
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bool cBeaconEntity::LoadFromJson(const Json::Value & a_Value)
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{
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m_PosX = a_Value.get("x", 0).asInt();
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m_PosY = a_Value.get("y", 0).asInt();
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m_PosZ = a_Value.get("z", 0).asInt();
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Json::Value AllSlots = a_Value.get("Slots", 0);
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int SlotIdx = 0;
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for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
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{
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cItem Item;
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Item.FromJson(*itr);
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SetSlot(SlotIdx, Item);
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SlotIdx++;
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}
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m_BeaconLevel = (char)a_Value.get("Level", 0).asInt();
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int PrimaryEffect = a_Value.get("PrimaryEffect", 0).asInt();
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int SecondaryEffect = a_Value.get("SecondaryEffect", 0).asInt();
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if ((PrimaryEffect >= 0) && (PrimaryEffect <= (int)cEntityEffect::effSaturation))
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{
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m_PrimaryEffect = (cEntityEffect::eType)PrimaryEffect;
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}
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if ((SecondaryEffect >= 0) && (SecondaryEffect <= (int)cEntityEffect::effSaturation))
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{
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m_SecondaryEffect = (cEntityEffect::eType)SecondaryEffect;
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}
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return true;
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}
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void cBeaconEntity::SaveToJson(Json::Value& a_Value)
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{
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a_Value["x"] = m_PosX;
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a_Value["y"] = m_PosY;
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a_Value["z"] = m_PosZ;
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Json::Value AllSlots;
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int NumSlots = m_Contents.GetNumSlots();
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for (int i = 0; i < NumSlots; i++)
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{
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Json::Value Slot;
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m_Contents.GetSlot(i).GetJson(Slot);
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AllSlots.append(Slot);
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}
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a_Value["Slots"] = AllSlots;
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a_Value["Level"] = m_BeaconLevel;
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a_Value["PrimaryEffect"] = (int)m_PrimaryEffect;
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a_Value["SecondaryEffect"] = (int)m_SecondaryEffect;
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}
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void cBeaconEntity::SendTo(cClientHandle & a_Client)
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{
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a_Client.SendUpdateBlockEntity(*this);
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