1
0

Added destroy-timer system to splash potion entities

This commit is contained in:
archshift 2014-07-20 01:38:36 -07:00
parent 0e608b2844
commit 9e155c6add
2 changed files with 24 additions and 3 deletions

View File

@ -78,7 +78,8 @@ cSplashPotionEntity::cSplashPotionEntity(
super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25), super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_EntityEffectType(a_EntityEffectType), m_EntityEffectType(a_EntityEffectType),
m_EntityEffect(a_EntityEffect), m_EntityEffect(a_EntityEffect),
m_PotionColor(a_PotionColor) m_PotionColor(a_PotionColor),
m_DestroyTimer(-1)
{ {
SetSpeed(a_Speed); SetSpeed(a_Speed);
} }
@ -90,7 +91,7 @@ cSplashPotionEntity::cSplashPotionEntity(
void cSplashPotionEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) void cSplashPotionEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{ {
Splash(a_HitPos); Splash(a_HitPos);
Destroy(); m_DestroyTimer = 2;
} }
@ -101,7 +102,7 @@ void cSplashPotionEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_
{ {
a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1); a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1);
Splash(a_HitPos); Splash(a_HitPos);
Destroy(true); m_DestroyTimer = 5;
} }

View File

@ -52,10 +52,30 @@ protected:
// cProjectileEntity overrides: // cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
virtual void Tick (float a_Dt, cChunk & a_Chunk) override
{
if (m_DestroyTimer > 0)
{
m_DestroyTimer--;
if (m_DestroyTimer == 0)
{
Destroy();
return;
}
}
else
{
super::Tick(a_Dt, a_Chunk);
}
}
/** Splashes the potion, fires its particle effects and sounds /** Splashes the potion, fires its particle effects and sounds
@param a_HitPos The position where the potion will splash */ @param a_HitPos The position where the potion will splash */
void Splash(const Vector3d & a_HitPos); void Splash(const Vector3d & a_HitPos);
virtual void SpawnOn(cClientHandle & a_Client) override; virtual void SpawnOn(cClientHandle & a_Client) override;
private:
/** Time in ticks to wait for the hit animation to begin before destroying */
int m_DestroyTimer;
} ; // tolua_export } ; // tolua_export