Enhancements to Tabcompletion and Compile Fix
Tab complete now finds the last word and matches accordingly, with a 20% increase in speed! Fixed missing comma breaking compilation
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@ -1 +0,0 @@
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Subproject commit 52e1de4332a026e58fda843aae98c1f51e57199e
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@ -170,7 +170,7 @@ enum ENUM_BLOCK_ID
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E_BLOCK_DROPPER = 158,
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E_BLOCK_STAINED_CLAY = 159,
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E_BLOCK_HAY_BALE = 170
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E_BLOCK_HAY_BALE = 170,
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E_BLOCK_CARPET = 171,
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E_BLOCK_HARDENED_CLAY = 172,
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E_BLOCK_BLOCK_OF_COAL = 173,
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@ -2635,19 +2635,15 @@ void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Resul
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cCSLock Lock(m_CSPlayers);
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for (cPlayerList::iterator itr = m_Players.begin(), end = m_Players.end(); itr != end; ++itr)
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{
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for (unsigned int selected = 0; selected < a_Text.length(); selected++ )
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unsigned LastSpace = a_Text.find_last_of(" ");
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std::string LastWord = a_Text.substr(LastSpace + 1, a_Text.length());
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std::string PlayerName ((*itr)->GetName());
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std::size_t Found = PlayerName.find(LastWord);
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if (Found!=0)
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{
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std::string playername ((*itr)->GetName());
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std::string cut (a_Text.substr(selected, a_Text.length()));
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std::size_t found = playername.find(cut);
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if (found!=0)
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{
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//Player name doesn't match
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continue;
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}
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a_Results.push_back((*itr)->GetName());
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break;
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}
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}
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}
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