Countdown time is between 100 and 900 ticks.
This commit is contained in:
parent
7a299f1ba6
commit
9de847c9b1
@ -180,7 +180,7 @@ public:
|
||||
}
|
||||
else
|
||||
{
|
||||
cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID());
|
||||
cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID(), 100 + a_World->GetTickRandomNumber(800)); // TODO: for each lure level do 100 ticks less.
|
||||
Floater->Initialize(a_World);
|
||||
a_Player->SetIsFishing(true, Floater->GetUniqueID());
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user