Examined a fix for #2588
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@ -2197,6 +2197,12 @@ void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializ
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return;
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}
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if (m_Protocol == nullptr)
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{
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// TODO (#2588): investigate if and why this occurs
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return;
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}
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m_Protocol->SendChunkData(a_ChunkX, a_ChunkZ, a_Serializer);
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// Add the chunk to the list of chunks sent to the player:
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