Added the End height and composition generators.
Also made the dimension in world.ini specifiable by a string. Exported StringToDimension() and StringToBiome() to Lua API. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1621 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
c8fc397b43
commit
9dd0486faf
@ -1716,6 +1716,14 @@
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RelativePath="..\source\Generating\DistortedHeightmap.h"
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>
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</File>
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<File
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RelativePath="..\source\Generating\EndGen.cpp"
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>
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</File>
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<File
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RelativePath="..\source\Generating\EndGen.h"
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>
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</File>
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<File
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RelativePath="..\source\Generating\FinishGen.cpp"
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>
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 06/21/13 23:03:07.
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** Generated automatically by tolua++-1.0.92 on 06/22/13 19:31:23.
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*/
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#ifndef __cplusplus
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@ -2532,6 +2532,66 @@ static int tolua_AllToLua_ItemToFullString00(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* function: StringToBiome */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToBiome00
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static int tolua_AllToLua_StringToBiome00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const AString a_BiomeString = ((const AString) tolua_tocppstring(tolua_S,1,0));
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{
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EMCSBiome tolua_ret = (EMCSBiome) StringToBiome(a_BiomeString);
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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tolua_pushcppstring(tolua_S,(const char*)a_BiomeString);
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}
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}
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return 2;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'StringToBiome'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* function: StringToDimension */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToDimension00
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static int tolua_AllToLua_StringToDimension00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const AString a_DimensionString = ((const AString) tolua_tocppstring(tolua_S,1,0));
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{
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eDimension tolua_ret = (eDimension) StringToDimension(a_DimensionString);
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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tolua_pushcppstring(tolua_S,(const char*)a_DimensionString);
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}
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}
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return 2;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'StringToDimension'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* get function: g_BlockLightValue */
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#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockLightValue
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static int tolua_get_AllToLua_g_BlockLightValue(lua_State* tolua_S)
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@ -10795,7 +10855,7 @@ static int tolua_AllToLua_cWorld_GetDimension00(lua_State* tolua_S)
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDimension'", NULL);
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#endif
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{
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cWorld::eDimension tolua_ret = (cWorld::eDimension) self->GetDimension();
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eDimension tolua_ret = (eDimension) self->GetDimension();
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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@ -27713,11 +27773,16 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_constant(tolua_S,"E_ENTITY_TYPE_OCELOT",E_ENTITY_TYPE_OCELOT);
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tolua_constant(tolua_S,"E_ENTITY_TYPE_IRON_GOLEM",E_ENTITY_TYPE_IRON_GOLEM);
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tolua_constant(tolua_S,"E_ENTITY_TYPE_VILLAGER",E_ENTITY_TYPE_VILLAGER);
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tolua_constant(tolua_S,"dimNether",dimNether);
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tolua_constant(tolua_S,"dimOverworld",dimOverworld);
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tolua_constant(tolua_S,"dimEnd",dimEnd);
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tolua_function(tolua_S,"BlockStringToType",tolua_AllToLua_BlockStringToType00);
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tolua_function(tolua_S,"StringToItem",tolua_AllToLua_StringToItem00);
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tolua_function(tolua_S,"ItemToString",tolua_AllToLua_ItemToString00);
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tolua_function(tolua_S,"ItemTypeToString",tolua_AllToLua_ItemTypeToString00);
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tolua_function(tolua_S,"ItemToFullString",tolua_AllToLua_ItemToFullString00);
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tolua_function(tolua_S,"StringToBiome",tolua_AllToLua_StringToBiome00);
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tolua_function(tolua_S,"StringToDimension",tolua_AllToLua_StringToDimension00);
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tolua_array(tolua_S,"g_BlockLightValue",tolua_get_AllToLua_g_BlockLightValue,tolua_set_AllToLua_g_BlockLightValue);
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tolua_array(tolua_S,"g_BlockSpreadLightFalloff",tolua_get_AllToLua_g_BlockSpreadLightFalloff,tolua_set_AllToLua_g_BlockSpreadLightFalloff);
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tolua_array(tolua_S,"g_BlockTransparent",tolua_get_AllToLua_g_BlockTransparent,tolua_set_AllToLua_g_BlockTransparent);
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@ -28144,9 +28209,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_endmodule(tolua_S);
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tolua_cclass(tolua_S,"cWorld","cWorld","",NULL);
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tolua_beginmodule(tolua_S,"cWorld");
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tolua_constant(tolua_S,"dimNether",cWorld::dimNether);
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tolua_constant(tolua_S,"dimOverworld",cWorld::dimOverworld);
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tolua_constant(tolua_S,"dimEnd",cWorld::dimEnd);
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tolua_function(tolua_S,"GetClassStatic",tolua_AllToLua_cWorld_GetClassStatic00);
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tolua_function(tolua_S,"GetTime",tolua_AllToLua_cWorld_GetTime00);
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tolua_function(tolua_S,"GetTicksUntilWeatherChange",tolua_AllToLua_cWorld_GetTicksUntilWeatherChange00);
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 06/21/13 23:03:08.
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** Generated automatically by tolua++-1.0.92 on 06/22/13 19:31:24.
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*/
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/* Exported function */
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@ -290,6 +290,7 @@ EMCSBiome StringToBiome(const AString & a_BiomeString)
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{biHell, "Hell"},
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{biHell, "Nether"},
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{biSky, "Sky"},
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{biSky, "End"},
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{biFrozenOcean, "FrozenOcean"},
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{biFrozenRiver, "FrozenRiver"},
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{biIcePlains, "IcePlains"},
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@ -320,6 +321,46 @@ EMCSBiome StringToBiome(const AString & a_BiomeString)
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eDimension StringToDimension(const AString & a_DimensionString)
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{
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int res = atoi(a_DimensionString.c_str());
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if ((res != 0) || (a_DimensionString == "0"))
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{
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// It was a valid number
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return (eDimension)res;
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}
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// Convert using a built-in map:
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static struct
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{
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eDimension m_Dimension;
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const char * m_String;
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} DimensionMap [] =
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{
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{ dimOverworld, "Overworld"},
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{ dimOverworld, "Normal"},
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{ dimOverworld, "World"},
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{ dimNether, "Nether"},
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{ dimNether, "Hell"}, // Alternate name for End
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{ dimEnd, "End"},
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{ dimEnd, "Sky"}, // Old name for End
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} ;
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for (int i = 0; i < ARRAYCOUNT(DimensionMap); i++)
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{
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if (NoCaseCompare(DimensionMap[i].m_String, a_DimensionString) == 0)
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{
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return DimensionMap[i].m_Dimension;
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}
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} // for i - DimensionMap[]
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// Not found
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return (eDimension)-1000;
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}
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// This is actually just some code that needs to run at program startup, so it is wrapped into a global var's constructor:
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class cBlockPropertiesInitializer
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{
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@ -602,6 +602,18 @@ enum
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E_ENTITY_TYPE_IRON_GOLEM = 99,
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E_ENTITY_TYPE_VILLAGER = 120,
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} ;
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enum eDimension
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{
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dimNether = -1,
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dimOverworld = 0,
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dimEnd = 1,
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} ;
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// tolua_end
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@ -614,24 +626,31 @@ class cItem;
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// tolua_begin
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/// Translates a blocktype string into blocktype. Takes either a number or an items.ini alias as input. Returns -1 on failure.
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extern BLOCKTYPE BlockStringToType(const AString & a_BlockTypeString); // tolua_export
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extern BLOCKTYPE BlockStringToType(const AString & a_BlockTypeString);
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/// Translates an itemtype string into an item. Takes either a number, number^number, number:number or an items.ini alias as input. Returns true if successful.
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extern bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item); // tolua_export
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extern bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item);
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/// Translates a full item into a string. If the ItemType is not recognized, the ItemType number is output into the string.
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extern AString ItemToString(const cItem & a_Item); // tolua_export
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extern AString ItemToString(const cItem & a_Item);
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/// Translates itemtype into a string. If the type is not recognized, the itemtype number is output into the string.
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extern AString ItemTypeToString(short a_ItemType); // tolua_export
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extern AString ItemTypeToString(short a_ItemType);
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/// Translates a full item into a fully-specified string (including meta and count). If the ItemType is not recognized, the ItemType number is output into the string.
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extern AString ItemToFullString(const cItem & a_Item); // tolua_export
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extern AString ItemToFullString(const cItem & a_Item);
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/// Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns -1 on failure.
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extern EMCSBiome StringToBiome(const AString & a_BiomeString);
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/// Translates a dimension string to dimension enum. Takes either a number or a dimension alias (built-in). Returns -1000 on failure
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extern eDimension StringToDimension(const AString & a_DimensionString);
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// tolua_end
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@ -19,6 +19,7 @@
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#include "Caves.h"
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#include "DistortedHeightmap.h"
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#include "EndGen.h"
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#include "MineShafts.h"
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#include "Noise3DGenerator.h"
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#include "Ravines.h"
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@ -250,6 +251,11 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
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m_HeightGen = new cDistortedHeightmap(Seed, *m_BiomeGen);
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((cDistortedHeightmap *)m_HeightGen)->Initialize(a_IniFile);
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}
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else if (NoCaseCompare(HeightGenName, "End") == 0)
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{
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m_HeightGen = new cEndGen(Seed);
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((cEndGen *)m_HeightGen)->Initialize(a_IniFile);
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}
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else if (NoCaseCompare(HeightGenName, "Noise3D") == 0)
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{
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m_HeightGen = new cNoise3DComposable(Seed);
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@ -337,6 +343,11 @@ void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile)
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m_CompositionGen = new cDistortedHeightmap(m_ChunkGenerator.GetSeed(), *m_BiomeGen);
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((cDistortedHeightmap *)m_CompositionGen)->Initialize(a_IniFile);
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}
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else if (NoCaseCompare(CompoGenName, "end") == 0)
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{
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m_CompositionGen = new cEndGen(m_ChunkGenerator.GetSeed());
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((cEndGen *)m_CompositionGen)->Initialize(a_IniFile);
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}
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else if (NoCaseCompare(CompoGenName, "nether") == 0)
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{
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m_CompositionGen = new cCompoGenNether(m_ChunkGenerator.GetSeed());
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@ -469,7 +480,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
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// Finishers, alpha-sorted:
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if (NoCaseCompare(*itr, "BottomLava") == 0)
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{
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int DefaultBottomLavaLevel = (m_World->GetDimension() == cWorld::dimNether) ? 30 : 10;
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int DefaultBottomLavaLevel = (m_World->GetDimension() == dimNether) ? 30 : 10;
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int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel);
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m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel));
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}
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|
217
source/Generating/EndGen.cpp
Normal file
217
source/Generating/EndGen.cpp
Normal file
@ -0,0 +1,217 @@
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// EndGen.cpp
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// Implements the cEndGen class representing the generator for the End, both as a HeightGen and CompositionGen
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#include "Globals.h"
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#include "EndGen.h"
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#include "../../iniFile/iniFile.h"
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#include "../LinearUpscale.h"
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enum
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{
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// Interpolation cell size:
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INTERPOL_X = 4,
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INTERPOL_Y = 4,
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INTERPOL_Z = 4,
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// Size of chunk data, downscaled before interpolation:
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DIM_X = 16 / INTERPOL_X + 1,
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DIM_Y = 256 / INTERPOL_Y + 1,
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DIM_Z = 16 / INTERPOL_Z + 1,
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} ;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cEndGen:
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cEndGen::cEndGen(int a_Seed) :
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m_Seed(a_Seed),
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m_IslandSizeX(256),
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m_IslandSizeY(96),
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m_IslandSizeZ(256),
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m_FrequencyX(80),
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m_FrequencyY(80),
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m_FrequencyZ(80)
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{
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m_Perlin.AddOctave(1, 1);
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m_Perlin.AddOctave(2, 0.5);
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m_Perlin.AddOctave(4, 0.25);
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}
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void cEndGen::Initialize(cIniFile & a_IniFile)
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{
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m_IslandSizeX = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeX", m_IslandSizeX);
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m_IslandSizeY = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeY", m_IslandSizeY);
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m_IslandSizeZ = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeZ", m_IslandSizeZ);
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m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyX", m_FrequencyX);
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m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyY", m_FrequencyY);
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m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyZ", m_FrequencyZ);
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// Recalculate the min and max chunk coords of the island
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m_MaxChunkX = (m_IslandSizeX + cChunkDef::Width - 1) / cChunkDef::Width;
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m_MinChunkX = -m_MaxChunkX;
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m_MaxChunkZ = (m_IslandSizeZ + cChunkDef::Width - 1) / cChunkDef::Width;
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m_MinChunkZ = -m_MaxChunkZ;
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}
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||||
|
||||
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/// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise array)
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void cEndGen::PrepareState(int a_ChunkX, int a_ChunkZ)
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{
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ASSERT(!IsChunkOutsideRange(a_ChunkX, a_ChunkZ)); // Should be filtered before calling this function
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||||
|
||||
if ((m_LastChunkX == a_ChunkX) && (m_LastChunkZ == a_ChunkZ))
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||||
{
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||||
return;
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||||
}
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||||
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m_LastChunkX = a_ChunkX;
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||||
m_LastChunkZ = a_ChunkZ;
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||||
|
||||
GenerateNoiseArray();
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||||
}
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||||
|
||||
|
||||
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||||
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||||
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||||
/// Generates the m_NoiseArray array for the current chunk
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void cEndGen::GenerateNoiseArray(void)
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{
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NOISE_DATATYPE NoiseData[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y]
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NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y]
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// Generate the downscaled noise:
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||||
NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(m_LastChunkX * cChunkDef::Width)) / m_FrequencyX;
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NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((m_LastChunkX + 1) * cChunkDef::Width)) / m_FrequencyX;
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NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(m_LastChunkZ * cChunkDef::Width)) / m_FrequencyZ;
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NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((m_LastChunkZ + 1) * cChunkDef::Width)) / m_FrequencyZ;
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NOISE_DATATYPE StartY = 0;
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NOISE_DATATYPE EndY = ((NOISE_DATATYPE)257) / m_FrequencyY;
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m_Perlin.Generate3D(NoiseData, DIM_X, DIM_Z, DIM_Y, StartX, EndX, StartZ, EndZ, StartY, EndY, Workspace);
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||||
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||||
// Add distance:
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||||
int idx = 0;
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||||
for (int y = 0; y < DIM_Y; y++)
|
||||
{
|
||||
NOISE_DATATYPE ValY = (NOISE_DATATYPE)(2 * INTERPOL_Y * y - m_IslandSizeY) / m_IslandSizeY;
|
||||
ValY = ValY * ValY;
|
||||
for (int z = 0; z < DIM_Z; z++)
|
||||
{
|
||||
NOISE_DATATYPE ValZ = (NOISE_DATATYPE)(m_LastChunkZ * cChunkDef::Width + (z * cChunkDef::Width / (DIM_Z - 1))) / m_IslandSizeZ;
|
||||
ValZ = ValZ * ValZ;
|
||||
for (int x = 0; x < DIM_X; x++)
|
||||
{
|
||||
// NOISE_DATATYPE ValX = StartX + (EndX - StartX) * x / (DIM_X - 1);
|
||||
NOISE_DATATYPE ValX = (NOISE_DATATYPE)(m_LastChunkX * cChunkDef::Width + (x * cChunkDef::Width / (DIM_X - 1))) / m_IslandSizeX;
|
||||
ValX = ValX * ValX;
|
||||
NoiseData[idx++] += ValX + ValZ + ValY;
|
||||
} // for x
|
||||
} // for z
|
||||
} // for y
|
||||
|
||||
// Upscale into real chunk size:
|
||||
LinearUpscale3DArray(NoiseData, DIM_X, DIM_Z, DIM_Y, m_NoiseArray, INTERPOL_X, INTERPOL_Z, INTERPOL_Y);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// Returns true if the chunk is outside of the island's dimensions
|
||||
bool cEndGen::IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ)
|
||||
{
|
||||
return (
|
||||
(a_ChunkX < m_MinChunkX) || (a_ChunkX > m_MaxChunkX) ||
|
||||
(a_ChunkZ < m_MinChunkZ) || (a_ChunkZ > m_MaxChunkZ)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cEndGen::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
|
||||
{
|
||||
if (IsChunkOutsideRange(a_ChunkX, a_ChunkZ))
|
||||
{
|
||||
for (int i = 0; i < ARRAYCOUNT(a_HeightMap); i++)
|
||||
{
|
||||
a_HeightMap[i] = 0;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
PrepareState(a_ChunkX, a_ChunkZ);
|
||||
|
||||
int MaxY = std::min((int)(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1);
|
||||
for (int z = 0; z < cChunkDef::Width; z++)
|
||||
{
|
||||
for (int x = 0; x < cChunkDef::Width; x++)
|
||||
{
|
||||
cChunkDef::SetHeight(a_HeightMap, x, z, MaxY);
|
||||
for (int y = MaxY; y > 0; y--)
|
||||
{
|
||||
if (m_NoiseArray[y * 17 * 17 + z * 17 + x] <= 0)
|
||||
{
|
||||
cChunkDef::SetHeight(a_HeightMap, x, z, y);
|
||||
break;
|
||||
}
|
||||
} // for y
|
||||
} // for x
|
||||
} // for z
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cEndGen::ComposeTerrain(cChunkDesc & a_ChunkDesc)
|
||||
{
|
||||
if (IsChunkOutsideRange(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()))
|
||||
{
|
||||
a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
PrepareState(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ());
|
||||
|
||||
int MaxY = std::min((int)(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1);
|
||||
for (int z = 0; z < cChunkDef::Width; z++)
|
||||
{
|
||||
for (int x = 0; x < cChunkDef::Width; x++)
|
||||
{
|
||||
for (int y = MaxY; y > 0; y--)
|
||||
{
|
||||
if (m_NoiseArray[y * 17 * 17 + z * 17 + x] <= 0)
|
||||
{
|
||||
a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_END_STONE, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_AIR, 0);
|
||||
}
|
||||
} // for y
|
||||
} // for x
|
||||
} // for z
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
69
source/Generating/EndGen.h
Normal file
69
source/Generating/EndGen.h
Normal file
@ -0,0 +1,69 @@
|
||||
|
||||
// EndGen.h
|
||||
|
||||
// Declares the cEndGen class representing the generator for the End, both as a HeightGen and CompositionGen
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ComposableGenerator.h"
|
||||
#include "../Noise.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cEndGen :
|
||||
public cTerrainHeightGen,
|
||||
public cTerrainCompositionGen
|
||||
{
|
||||
public:
|
||||
cEndGen(int a_Seed);
|
||||
|
||||
void Initialize(cIniFile & a_IniFile);
|
||||
|
||||
protected:
|
||||
|
||||
/// Seed for the noise
|
||||
int m_Seed;
|
||||
|
||||
/// The Perlin noise used for generating
|
||||
cPerlinNoise m_Perlin;
|
||||
|
||||
// XYZ size of the "island", in blocks:
|
||||
int m_IslandSizeX;
|
||||
int m_IslandSizeY;
|
||||
int m_IslandSizeZ;
|
||||
|
||||
// XYZ Frequencies of the noise functions:
|
||||
NOISE_DATATYPE m_FrequencyX;
|
||||
NOISE_DATATYPE m_FrequencyY;
|
||||
NOISE_DATATYPE m_FrequencyZ;
|
||||
|
||||
// Minimum and maximum chunk coords for chunks inside the island area. Chunks outside won't get calculated at all
|
||||
int m_MinChunkX, m_MaxChunkX;
|
||||
int m_MinChunkZ, m_MaxChunkZ;
|
||||
|
||||
// Noise array for the last chunk (in the noise range)
|
||||
int m_LastChunkX;
|
||||
int m_LastChunkZ;
|
||||
NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y
|
||||
|
||||
/// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise array)
|
||||
void PrepareState(int a_ChunkX, int a_ChunkZ);
|
||||
|
||||
/// Generates the m_NoiseArray array for the current chunk
|
||||
void GenerateNoiseArray(void);
|
||||
|
||||
/// Returns true if the chunk is outside of the island's dimensions
|
||||
bool IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ);
|
||||
|
||||
// cTerrainHeightGen overrides:
|
||||
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
|
||||
|
||||
// cTerrainCompositionGen overrides:
|
||||
virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
|
||||
} ;
|
@ -531,19 +531,19 @@ cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cI
|
||||
int DefaultChance;
|
||||
switch (a_World.GetDimension())
|
||||
{
|
||||
case cWorld::dimNether:
|
||||
case dimNether:
|
||||
{
|
||||
DefaultHeightDistribution = IsWater ? DEF_NETHER_WATER_SPRINGS : DEF_NETHER_LAVA_SPRINGS;
|
||||
DefaultChance = IsWater ? 0 : 15;
|
||||
break;
|
||||
}
|
||||
case cWorld::dimOverworld:
|
||||
case dimOverworld:
|
||||
{
|
||||
DefaultHeightDistribution = IsWater ? DEF_OVERWORLD_WATER_SPRINGS : DEF_OVERWORLD_LAVA_SPRINGS;
|
||||
DefaultChance = IsWater ? 24 : 9;
|
||||
break;
|
||||
}
|
||||
case cWorld::dimEnd:
|
||||
case dimEnd:
|
||||
{
|
||||
DefaultHeightDistribution = IsWater ? DEF_END_WATER_SPRINGS : DEF_END_LAVA_SPRINGS;
|
||||
DefaultChance = 0;
|
||||
|
@ -215,7 +215,8 @@ cWorld::cWorld(const AString & a_WorldName) :
|
||||
|
||||
cIniFile IniFile(m_IniFileName);
|
||||
IniFile.ReadFile();
|
||||
m_Dimension = (eDimension)(IniFile.GetValueSetI("General", "Dimension", 0));
|
||||
AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld");
|
||||
m_Dimension = StringToDimension(Dimension);
|
||||
switch (m_Dimension)
|
||||
{
|
||||
case dimNether:
|
||||
@ -226,7 +227,7 @@ cWorld::cWorld(const AString & a_WorldName) :
|
||||
}
|
||||
default:
|
||||
{
|
||||
LOGWARNING("Unknown dimension: %d. Setting to Overworld (0)", m_Dimension);
|
||||
LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", Dimension.c_str());
|
||||
m_Dimension = dimOverworld;
|
||||
break;
|
||||
}
|
||||
|
@ -59,13 +59,6 @@ class cWorld
|
||||
{
|
||||
public:
|
||||
|
||||
enum eDimension
|
||||
{
|
||||
dimNether = -1,
|
||||
dimOverworld = 0,
|
||||
dimEnd = 1,
|
||||
} ;
|
||||
|
||||
// tolua_end
|
||||
|
||||
/// A simple RAII locker for the chunkmap - locks the chunkmap in its constructor, unlocks it in the destructor
|
||||
|
Loading…
Reference in New Issue
Block a user