Work on NetherPortalScanner. Setup portal scanner to reset PortalCooldown. Changed where player is spawned. Added a_InitSpawn flag to CreateAndInitializeWorld.
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@ -1269,11 +1269,12 @@ void cEntity::DetectCacti(void)
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void cEntity::ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition)
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void cEntity::ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition, bool a_SetPortalCooldown)
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{
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m_NewWorld = a_World;
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m_NewWorldPosition = a_NewPosition;
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m_IsWorldChangeScheduled = true;
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m_WorldChangeSetPortalCooldown = a_SetPortalCooldown;
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}
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@ -1285,6 +1286,14 @@ bool cEntity::DetectPortal()
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if (m_IsWorldChangeScheduled)
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{
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m_IsWorldChangeScheduled = false;
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if (m_WorldChangeSetPortalCooldown)
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{
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// Delay the portal check.
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m_PortalCooldownData.m_TicksDelayed = 0;
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m_PortalCooldownData.m_ShouldPreventTeleportation = true;
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}
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MoveToWorld(m_NewWorld, false, m_NewWorldPosition);
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return true;
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}
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@ -1343,10 +1352,10 @@ bool cEntity::DetectPortal()
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TargetPos.x *= 8.0;
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TargetPos.z *= 8.0;
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cWorld * TargetWorld = cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName(), dimNether, GetWorld()->GetName());
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cWorld * TargetWorld = cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName(), dimNether, GetWorld()->GetName(), false);
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LOGD("Jumping nether -> overworld");
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new cNetherPortalScanner(this, TargetWorld, TargetPos, 256);
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return false;
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return true;
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}
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else
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{
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@ -1367,10 +1376,10 @@ bool cEntity::DetectPortal()
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TargetPos.x /= 8.0;
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TargetPos.z /= 8.0;
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cWorld * TargetWorld = cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedNetherWorldName(), dimNether, GetWorld()->GetName());
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cWorld * TargetWorld = cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedNetherWorldName(), dimNether, GetWorld()->GetName(), false);
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LOGD("Jumping overworld -> nether");
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new cNetherPortalScanner(this, TargetWorld, TargetPos, 128);
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return false;
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return true;
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}
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}
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case E_BLOCK_END_PORTAL:
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@ -350,31 +350,31 @@ public:
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*/
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virtual bool DetectPortal(void);
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/// Handles when the entity is in the void
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/** Handles when the entity is in the void */
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virtual void TickInVoid(cChunk & a_Chunk);
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/// Called when the entity starts burning
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/** Called when the entity starts burning */
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virtual void OnStartedBurning(void);
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/// Called when the entity finishes burning
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/** Called when the entity finishes burning */
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virtual void OnFinishedBurning(void);
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// tolua_begin
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/// Sets the maximum value for the health
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/** Sets the maximum value for the health */
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void SetMaxHealth(int a_MaxHealth);
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int GetMaxHealth(void) const { return m_MaxHealth; }
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/// Sets whether the entity is fireproof
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/** Sets whether the entity is fireproof */
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void SetIsFireproof(bool a_IsFireproof);
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bool IsFireproof(void) const { return m_IsFireproof; }
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/// Puts the entity on fire for the specified amount of ticks
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/** Puts the entity on fire for the specified amount of ticks */
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void StartBurning(int a_TicksLeftBurning);
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/// Stops the entity from burning, resets all burning timers
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/** Stops the entity from burning, resets all burning timers */
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void StopBurning(void);
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// tolua_end
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@ -386,14 +386,14 @@ public:
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// tolua_begin
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/// Teleports to the entity specified
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/** Teleports to the entity specified */
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virtual void TeleportToEntity(cEntity & a_Entity);
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/// Teleports to the coordinates specified
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/** Teleports to the coordinates specified */
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virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ);
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/// Schedules a MoveToWorld call to occur on the next Tick of the entity
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void ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition);
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/** Schedules a MoveToWorld call to occur on the next Tick of the entity */
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void ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition, bool a_SetPortalCooldown = false);
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bool MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d a_NewPosition) { return DoMoveToWorld(a_World, a_ShouldSendRespawn, a_NewPosition); }
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@ -538,6 +538,7 @@ protected:
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/** State variables for ScheduleMoveToWorld. */
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bool m_IsWorldChangeScheduled;
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bool m_WorldChangeSetPortalCooldown;
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cWorld * m_NewWorld;
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Vector3d m_NewWorldPosition;
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@ -49,6 +49,12 @@ void cNetherPortalScanner::OnChunkAvailable(int a_ChunkX, int a_ChunkZ)
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if (blocks[i] == E_BLOCK_NETHER_PORTAL)
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{
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Vector3i Coordinate = cChunkDef::IndexToCoordinate(i);
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if (Coordinate.y >= m_MaxY)
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{
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// This is above the map, don't consider it.
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continue;
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}
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Vector3d PortalLoc = Vector3d(Coordinate.x + a_ChunkX * cChunkDef::Width, Coordinate.y, Coordinate.z + a_ChunkZ * cChunkDef::Width);
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if (!m_FoundPortal)
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{
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@ -284,7 +290,7 @@ void cNetherPortalScanner::OnDisabled(void)
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}
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LOGD("Placing player at {%f, %f, %f}", Position.x, Position.y, Position.z);
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m_Entity->ScheduleMoveToWorld(m_World, Position);
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m_Entity->ScheduleMoveToWorld(m_World, Position, true);
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delete this;
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}
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@ -40,7 +40,7 @@ private:
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static const int SearchSolidBaseWidth = 3;
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/** Where to place the player out from the face and across the face */
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const double OutOffset = 1.5;
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const double OutOffset = 0.5;
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const double AcrossOffset = 0.5;
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/** Builds a portal. */
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@ -342,7 +342,7 @@ void cRoot::LoadWorlds(cSettingsRepositoryInterface & a_Settings)
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cWorld * cRoot::CreateAndInitializeWorld(const AString & a_WorldName, eDimension a_Dimension, const AString & a_OverworldName)
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cWorld * cRoot::CreateAndInitializeWorld(const AString & a_WorldName, eDimension a_Dimension, const AString & a_OverworldName, bool a_InitSpawn)
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{
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cWorld * World = m_WorldsByName[a_WorldName];
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if (World != nullptr)
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@ -353,7 +353,10 @@ cWorld * cRoot::CreateAndInitializeWorld(const AString & a_WorldName, eDimension
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cWorld * NewWorld = new cWorld(a_WorldName.c_str(), a_Dimension, a_OverworldName);
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m_WorldsByName[a_WorldName] = NewWorld;
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NewWorld->Start();
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if (a_InitSpawn)
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{
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NewWorld->InitializeSpawn();
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}
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m_PluginManager->CallHookWorldStarted(*NewWorld);
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return NewWorld;
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}
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@ -69,7 +69,7 @@ public:
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The dimension parameter is used to create a world with a specific dimension
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a_OverworldName should be set for non-overworld dimensions if one wishes that world to link back to an overworld via portals
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*/
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cWorld * CreateAndInitializeWorld(const AString & a_WorldName, eDimension a_Dimension = dimOverworld, const AString & a_OverworldName = "");
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cWorld * CreateAndInitializeWorld(const AString & a_WorldName, eDimension a_Dimension = dimOverworld, const AString & a_OverworldName = "", bool a_InitSpawn = true);
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/** Returns the up time of the server in seconds */
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int GetServerUpTime(void)
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