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IPv6 support + removed cTCPLink from Lua API

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1253 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-03-05 09:53:29 +00:00
parent 28d8d8419a
commit 9d2c841843
14 changed files with 194 additions and 599 deletions

View File

@@ -155,14 +155,14 @@ int cSocket::GetLastError()
int cSocket::SetReuseAddress()
bool cSocket::SetReuseAddress(void)
{
#if defined(_WIN32) || defined(ANDROID_NDK)
char yes = 1;
#else
int yes = 1;
#endif
return setsockopt(m_Socket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int));
#if defined(_WIN32) || defined(ANDROID_NDK)
char yes = 1;
#else
int yes = 1;
#endif
return (setsockopt(m_Socket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) == 0);
}
@@ -184,9 +184,9 @@ int cSocket::WSAStartup()
cSocket cSocket::CreateSocket()
cSocket cSocket::CreateSocket(eFamily a_Family)
{
return socket(AF_INET,SOCK_STREAM,0);
return socket((int)a_Family, SOCK_STREAM, 0);
}
@@ -207,23 +207,40 @@ unsigned long cSocket::INTERNET_ADDRESS_LOCALHOST(void)
int cSocket::BindToAny(unsigned short a_Port)
bool cSocket::BindToAnyIPv4(unsigned short a_Port)
{
sockaddr_in local;
memset(&local, 0, sizeof(local));
local.sin_family = AF_INET;
local.sin_addr.s_addr = 0;
local.sin_port = htons((u_short)a_Port);
return bind(m_Socket, (sockaddr*)&local, sizeof(local));
return (bind(m_Socket, (sockaddr *)&local, sizeof(local)) == 0);
}
int cSocket::BindToLocalhost(unsigned short a_Port)
bool cSocket::BindToAnyIPv6(unsigned short a_Port)
{
// Cannot use socckaddr_in6, because it is not defined in the default VS2008 SDK
// Must jump through hoops here
sockaddr_in6 local;
memset(&local, 0, sizeof(local));
local.sin6_family = AF_INET6;
local.sin6_port = htons((u_short)a_Port);
return (bind(m_Socket, (sockaddr *)&local, sizeof(local)) == 0);
}
bool cSocket::BindToLocalhostIPv4(unsigned short a_Port)
{
sockaddr_in local;
memset(&local, 0, sizeof(local));
@@ -232,16 +249,16 @@ int cSocket::BindToLocalhost(unsigned short a_Port)
local.sin_addr.s_addr = INTERNET_ADDRESS_LOCALHOST();
local.sin_port = htons((u_short)a_Port);
return bind(m_Socket, (sockaddr*)&local, sizeof(local));
return (bind(m_Socket, (sockaddr*)&local, sizeof(local)) == 0);
}
int cSocket::Listen(int a_Backlog)
bool cSocket::Listen(int a_Backlog)
{
return listen(m_Socket, a_Backlog);
return (listen(m_Socket, a_Backlog) == 0);
}
@@ -267,6 +284,7 @@ cSocket cSocket::Accept()
/*
int cSocket::Connect(SockAddr_In & a_Address)
{
sockaddr_in local;
@@ -277,12 +295,26 @@ int cSocket::Connect(SockAddr_In & a_Address)
return connect(m_Socket, (sockaddr *)&local, sizeof(local));
}
*/
int cSocket::Connect(const AString & a_HostNameOrAddr, unsigned short a_Port)
bool cSocket::ConnectToLocalhostIPv4(unsigned short a_Port)
{
sockaddr_in server;
server.sin_family = AF_INET;
server.sin_addr.s_addr = INTERNET_ADDRESS_LOCALHOST();
server.sin_port = htons(a_Port);
return (connect(m_Socket, (sockaddr *)&server, sizeof(server)) == 0);
}
bool cSocket::ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Port)
{
// First try IP Address string to hostent conversion, because it's faster
unsigned long addr = inet_addr(a_HostNameOrAddr.c_str());
@@ -303,7 +335,7 @@ int cSocket::Connect(const AString & a_HostNameOrAddr, unsigned short a_Port)
server.sin_addr.s_addr = *((unsigned long*)hp->h_addr);
server.sin_family = AF_INET;
server.sin_port = htons( (unsigned short)a_Port );
return connect(m_Socket, (sockaddr *)&server, sizeof(server));
return (connect(m_Socket, (sockaddr *)&server, sizeof(server)) == 0);
}