Health of monsters is now saved
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@ -484,6 +484,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
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m_Writer.AddFloat("", a_Monster->GetDropChanceBoots());
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m_Writer.EndList();
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m_Writer.AddByte("CanPickUpLoot", (char)a_Monster->CanPickUpLoot());
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m_Writer.AddShort("Health", (short)a_Monster->GetHealth());
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switch (a_Monster->GetMobType())
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{
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case cMonster::mtBat:
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@ -2456,6 +2456,7 @@ bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT &
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a_Monster.SetDropChanceBoots(DropChance[4]);
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bool CanPickUpLoot = (a_NBT.GetByte(a_NBT.FindChildByName(a_TagIdx, "CanPickUpLoot")) == 1);
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a_Monster.SetCanPickUpLoot(CanPickUpLoot);
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a_Monster.SetHealth(a_NBT.GetShort(a_NBT.FindChildByName(a_TagIdx, "Health")));
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return true;
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}
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