diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index b2485a8e2..e057c25fe 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -557,12 +557,12 @@ void cPlayer::FoodPoison(int a_NumTicks) m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks); if (!HasBeenFoodPoisoned) { - m_ClientHandle->SendRemoveEntityEffect(*this, E_EFFECT_HUNGER); + m_World->BroadcastRemoveEntityEffect(*this, E_EFFECT_HUNGER); SendHealth(); } else { - m_ClientHandle->SendEntityEffect(*this, E_EFFECT_HUNGER, 0, 20); + m_World->BroadcastEntityEffect(*this, E_EFFECT_HUNGER, 0, 400); // Give the player the "Hunger" effect for 20 seconds. } } @@ -1710,7 +1710,7 @@ void cPlayer::HandleFood(void) } else { - m_ClientHandle->SendRemoveEntityEffect(*this, E_EFFECT_HUNGER); // remove the "Hunger" effect. + m_World->BroadcastRemoveEntityEffect(*this, E_EFFECT_HUNGER); // Remove the "Hunger" effect. } // Apply food exhaustion that has accumulated: