cPlayer is using the broadcast functions.
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c56af9a214
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@ -557,12 +557,12 @@ void cPlayer::FoodPoison(int a_NumTicks)
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m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks);
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if (!HasBeenFoodPoisoned)
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{
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m_ClientHandle->SendRemoveEntityEffect(*this, E_EFFECT_HUNGER);
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m_World->BroadcastRemoveEntityEffect(*this, E_EFFECT_HUNGER);
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SendHealth();
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}
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else
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{
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m_ClientHandle->SendEntityEffect(*this, E_EFFECT_HUNGER, 0, 20);
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m_World->BroadcastEntityEffect(*this, E_EFFECT_HUNGER, 0, 400); // Give the player the "Hunger" effect for 20 seconds.
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}
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}
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@ -1710,7 +1710,7 @@ void cPlayer::HandleFood(void)
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}
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else
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{
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m_ClientHandle->SendRemoveEntityEffect(*this, E_EFFECT_HUNGER); // remove the "Hunger" effect.
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m_World->BroadcastRemoveEntityEffect(*this, E_EFFECT_HUNGER); // Remove the "Hunger" effect.
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}
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// Apply food exhaustion that has accumulated:
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