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APIDump: Documented HOOK_PLAYER_PLACING_BLOCK.

This commit is contained in:
madmaxoft 2013-10-15 14:58:33 +02:00
parent deb2d89506
commit 9be35e1222

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@ -2826,6 +2826,44 @@ end;
]],
}, -- HOOK_PLAYER_PLACED_BLOCK
HOOK_PLAYER_PLACING_BLOCK =
{
CalledWhen = "Just before a player places a block. Plugin may override / refuse.",
DefaultFnName = "OnPlayerPlacingBlock", -- also used as pagename
Desc = [[
This hook is called just before a {{cPlayer|player}} places a block in the {{cWorld|world}}. The
block is not yet placed, plugins may choose to override the default behavior or refuse the placement
at all.</p>
<p>
Note that the client already expects that the block has been placed. For that reason, if a plugin
refuses the placement, MCServer sends the old block at the provided coords to the client.</p>
<p>
Use the {{cPlayer}}:GetWorld() function to get the world to which the block belongs.</p>
<p>
See also the {{OnPlayerPlacedBlock|HOOK_PLAYER_PLACED_BLOCK}} hook for a similar hook called after
the placement.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is placing the block" },
{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
{ Name = "BlockFace", Type = "number", Notes = "Face of the existing block upon which the player is interacting. One of the BLOCK_FACE_ constants" },
{ Name = "CursorX", Type = "number", Notes = "X-coord of the cursor within the block face (0 .. 15)" },
{ Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor within the block face (0 .. 15)" },
{ Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor within the block face (0 .. 15)" },
{ Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" },
{ Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" },
},
Returns = [[
If this function returns false or no value, MCServer calls other plugins with the same event and
finally places the block and removes the corresponding item from player's inventory. If this
function returns true, no other plugin is called for this event, MCServer sends the old block at
the specified coords to the client and drops the packet.
]],
}, -- HOOK_PLAYER_PLACING_BLOCK
}, -- Hooks[]