Added cEntity:GetYaw() and cEntity:SetYaw().
This is the preferred way to get / set rotation, GetRotation() and SetRotation is obsoleted due to bad name.
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7dc96f0441
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 10/28/13 13:11:03.
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** Generated automatically by tolua++-1.0.92 on 11/02/13 17:43:37.
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*/
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#ifndef __cplusplus
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@ -5220,6 +5220,38 @@ static int tolua_AllToLua_cEntity_GetRotation00(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetYaw of class cEntity */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetYaw00
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static int tolua_AllToLua_cEntity_GetYaw00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetYaw'", NULL);
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#endif
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{
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double tolua_ret = (double) self->GetYaw();
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'GetYaw'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetPitch of class cEntity */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPitch00
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static int tolua_AllToLua_cEntity_GetPitch00(lua_State* tolua_S)
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@ -5879,6 +5911,39 @@ static int tolua_AllToLua_cEntity_SetRotation00(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: SetYaw of class cEntity */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetYaw00
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static int tolua_AllToLua_cEntity_SetYaw00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
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!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,3,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
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double a_Yaw = ((double) tolua_tonumber(tolua_S,2,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetYaw'", NULL);
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#endif
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{
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self->SetYaw(a_Yaw);
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}
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}
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return 0;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'SetYaw'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: SetPitch of class cEntity */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPitch00
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static int tolua_AllToLua_cEntity_SetPitch00(lua_State* tolua_S)
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@ -7990,6 +8055,38 @@ static int tolua_AllToLua_cPlayer_GetGameMode00(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetEffectiveGameMode of class cPlayer */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEffectiveGameMode00
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static int tolua_AllToLua_cPlayer_GetEffectiveGameMode00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEffectiveGameMode'", NULL);
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#endif
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{
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eGameMode tolua_ret = (eGameMode) self->GetEffectiveGameMode();
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'GetEffectiveGameMode'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: SetGameMode of class cPlayer */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetGameMode00
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static int tolua_AllToLua_cPlayer_SetGameMode00(lua_State* tolua_S)
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@ -29965,6 +30062,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_function(tolua_S,"GetPosZ",tolua_AllToLua_cEntity_GetPosZ00);
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tolua_function(tolua_S,"GetRot",tolua_AllToLua_cEntity_GetRot00);
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tolua_function(tolua_S,"GetRotation",tolua_AllToLua_cEntity_GetRotation00);
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tolua_function(tolua_S,"GetYaw",tolua_AllToLua_cEntity_GetYaw00);
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tolua_function(tolua_S,"GetPitch",tolua_AllToLua_cEntity_GetPitch00);
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tolua_function(tolua_S,"GetRoll",tolua_AllToLua_cEntity_GetRoll00);
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tolua_function(tolua_S,"GetLookVector",tolua_AllToLua_cEntity_GetLookVector00);
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@ -29985,6 +30083,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_function(tolua_S,"SetPosition",tolua_AllToLua_cEntity_SetPosition01);
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tolua_function(tolua_S,"SetRot",tolua_AllToLua_cEntity_SetRot00);
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tolua_function(tolua_S,"SetRotation",tolua_AllToLua_cEntity_SetRotation00);
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tolua_function(tolua_S,"SetYaw",tolua_AllToLua_cEntity_SetYaw00);
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tolua_function(tolua_S,"SetPitch",tolua_AllToLua_cEntity_SetPitch00);
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tolua_function(tolua_S,"SetRoll",tolua_AllToLua_cEntity_SetRoll00);
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tolua_function(tolua_S,"SetSpeed",tolua_AllToLua_cEntity_SetSpeed00);
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@ -30058,6 +30157,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_function(tolua_S,"GetThrowStartPos",tolua_AllToLua_cPlayer_GetThrowStartPos00);
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tolua_function(tolua_S,"GetThrowSpeed",tolua_AllToLua_cPlayer_GetThrowSpeed00);
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tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cPlayer_GetGameMode00);
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tolua_function(tolua_S,"GetEffectiveGameMode",tolua_AllToLua_cPlayer_GetEffectiveGameMode00);
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tolua_function(tolua_S,"SetGameMode",tolua_AllToLua_cPlayer_SetGameMode00);
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tolua_function(tolua_S,"IsGameModeCreative",tolua_AllToLua_cPlayer_IsGameModeCreative00);
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tolua_function(tolua_S,"IsGameModeSurvival",tolua_AllToLua_cPlayer_IsGameModeSurvival00);
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 10/28/13 13:11:04.
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** Generated automatically by tolua++-1.0.92 on 11/02/13 17:43:38.
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*/
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/* Exported function */
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@ -1178,9 +1178,9 @@ void cEntity::SetMass(double a_Mass)
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void cEntity::SetRotation(double a_Rotation)
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void cEntity::SetYaw(double a_Yaw)
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{
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m_Rot.x = a_Rotation;
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m_Rot.x = a_Yaw;
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m_bDirtyOrientation = true;
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WrapRotation();
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}
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@ -151,7 +151,8 @@ public:
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double GetPosY (void) const { return m_Pos.y; }
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double GetPosZ (void) const { return m_Pos.z; }
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const Vector3d & GetRot (void) const { return m_Rot; }
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double GetRotation (void) const { return m_Rot.x; }
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double GetRotation (void) const { return m_Rot.x; } // OBSOLETE, use GetYaw() instead
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double GetYaw (void) const { return m_Rot.x; }
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double GetPitch (void) const { return m_Rot.y; }
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double GetRoll (void) const { return m_Rot.z; }
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Vector3d GetLookVector(void) const;
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@ -173,7 +174,8 @@ public:
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void SetPosition(double a_PosX, double a_PosY, double a_PosZ);
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void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x, a_Pos.y, a_Pos.z); }
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void SetRot (const Vector3f & a_Rot);
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void SetRotation(double a_Rotation);
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void SetRotation(double a_Rotation) { SetYaw(a_Rotation); } // OBSOLETE, use SetYaw() instead
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void SetYaw (double a_Yaw);
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void SetPitch (double a_Pitch);
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void SetRoll (double a_Roll);
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void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ);
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