diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 8259eda81..a052d1062 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/28/13 13:11:03. +** Generated automatically by tolua++-1.0.92 on 11/02/13 17:43:37. */ #ifndef __cplusplus @@ -5220,6 +5220,38 @@ static int tolua_AllToLua_cEntity_GetRotation00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: GetYaw of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetYaw00 +static int tolua_AllToLua_cEntity_GetYaw00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetYaw'", NULL); +#endif + { + double tolua_ret = (double) self->GetYaw(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetYaw'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: GetPitch of class cEntity */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPitch00 static int tolua_AllToLua_cEntity_GetPitch00(lua_State* tolua_S) @@ -5879,6 +5911,39 @@ static int tolua_AllToLua_cEntity_SetRotation00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: SetYaw of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetYaw00 +static int tolua_AllToLua_cEntity_SetYaw00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_Yaw = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetYaw'", NULL); +#endif + { + self->SetYaw(a_Yaw); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetYaw'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: SetPitch of class cEntity */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPitch00 static int tolua_AllToLua_cEntity_SetPitch00(lua_State* tolua_S) @@ -7990,6 +8055,38 @@ static int tolua_AllToLua_cPlayer_GetGameMode00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: GetEffectiveGameMode of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEffectiveGameMode00 +static int tolua_AllToLua_cPlayer_GetEffectiveGameMode00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEffectiveGameMode'", NULL); +#endif + { + eGameMode tolua_ret = (eGameMode) self->GetEffectiveGameMode(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetEffectiveGameMode'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: SetGameMode of class cPlayer */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetGameMode00 static int tolua_AllToLua_cPlayer_SetGameMode00(lua_State* tolua_S) @@ -29965,6 +30062,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"GetPosZ",tolua_AllToLua_cEntity_GetPosZ00); tolua_function(tolua_S,"GetRot",tolua_AllToLua_cEntity_GetRot00); tolua_function(tolua_S,"GetRotation",tolua_AllToLua_cEntity_GetRotation00); + tolua_function(tolua_S,"GetYaw",tolua_AllToLua_cEntity_GetYaw00); tolua_function(tolua_S,"GetPitch",tolua_AllToLua_cEntity_GetPitch00); tolua_function(tolua_S,"GetRoll",tolua_AllToLua_cEntity_GetRoll00); tolua_function(tolua_S,"GetLookVector",tolua_AllToLua_cEntity_GetLookVector00); @@ -29985,6 +30083,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"SetPosition",tolua_AllToLua_cEntity_SetPosition01); tolua_function(tolua_S,"SetRot",tolua_AllToLua_cEntity_SetRot00); tolua_function(tolua_S,"SetRotation",tolua_AllToLua_cEntity_SetRotation00); + tolua_function(tolua_S,"SetYaw",tolua_AllToLua_cEntity_SetYaw00); tolua_function(tolua_S,"SetPitch",tolua_AllToLua_cEntity_SetPitch00); tolua_function(tolua_S,"SetRoll",tolua_AllToLua_cEntity_SetRoll00); tolua_function(tolua_S,"SetSpeed",tolua_AllToLua_cEntity_SetSpeed00); @@ -30058,6 +30157,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"GetThrowStartPos",tolua_AllToLua_cPlayer_GetThrowStartPos00); tolua_function(tolua_S,"GetThrowSpeed",tolua_AllToLua_cPlayer_GetThrowSpeed00); tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cPlayer_GetGameMode00); + tolua_function(tolua_S,"GetEffectiveGameMode",tolua_AllToLua_cPlayer_GetEffectiveGameMode00); tolua_function(tolua_S,"SetGameMode",tolua_AllToLua_cPlayer_SetGameMode00); tolua_function(tolua_S,"IsGameModeCreative",tolua_AllToLua_cPlayer_IsGameModeCreative00); tolua_function(tolua_S,"IsGameModeSurvival",tolua_AllToLua_cPlayer_IsGameModeSurvival00); diff --git a/source/Bindings.h b/source/Bindings.h index 411e608d9..455307a89 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/28/13 13:11:04. +** Generated automatically by tolua++-1.0.92 on 11/02/13 17:43:38. */ /* Exported function */ diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp index d465c75bd..3bea7bc01 100644 --- a/source/Entities/Entity.cpp +++ b/source/Entities/Entity.cpp @@ -1178,9 +1178,9 @@ void cEntity::SetMass(double a_Mass) -void cEntity::SetRotation(double a_Rotation) +void cEntity::SetYaw(double a_Yaw) { - m_Rot.x = a_Rotation; + m_Rot.x = a_Yaw; m_bDirtyOrientation = true; WrapRotation(); } diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h index c6b70a7fc..dafda7826 100644 --- a/source/Entities/Entity.h +++ b/source/Entities/Entity.h @@ -151,7 +151,8 @@ public: double GetPosY (void) const { return m_Pos.y; } double GetPosZ (void) const { return m_Pos.z; } const Vector3d & GetRot (void) const { return m_Rot; } - double GetRotation (void) const { return m_Rot.x; } + double GetRotation (void) const { return m_Rot.x; } // OBSOLETE, use GetYaw() instead + double GetYaw (void) const { return m_Rot.x; } double GetPitch (void) const { return m_Rot.y; } double GetRoll (void) const { return m_Rot.z; } Vector3d GetLookVector(void) const; @@ -173,7 +174,8 @@ public: void SetPosition(double a_PosX, double a_PosY, double a_PosZ); void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x, a_Pos.y, a_Pos.z); } void SetRot (const Vector3f & a_Rot); - void SetRotation(double a_Rotation); + void SetRotation(double a_Rotation) { SetYaw(a_Rotation); } // OBSOLETE, use SetYaw() instead + void SetYaw (double a_Yaw); void SetPitch (double a_Pitch); void SetRoll (double a_Roll); void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ);