APIDump: Documented Vector3f.
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Vector3f =
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{
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Desc = [[A Vector3f object uses floating point values to describe a point in space. Vector3f is part of the {{vector3|vector3}} family.
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]],
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Desc = [[
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A Vector3f object uses floating point values to describe a point in space.</p>
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<p>
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See also {{Vector3d}} for double-precision floating point 3D coords and {{Vector3i}} for integer
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point 3D coords.
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]],
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Functions =
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{
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constructor =
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{
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{ Params = "", Return = "Vector3f", Notes = "Creates a new Vector3f object with zero coords" },
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{ Params = "x, y, z", Return = "Vector3f", Notes = "Creates a new Vector3f object with the specified coords" },
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{ Params = "Vector3f", Return = "Vector3f", Notes = "Creates a new Vector3f object as a copy of the specified vector" },
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{ Params = "{{Vector3d}}", Return = "Vector3f", Notes = "Creates a new Vector3f object as a copy of the specified {{Vector3d}}" },
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{ Params = "{{Vector3i}}", Return = "Vector3f", Notes = "Creates a new Vector3f object as a copy of the specified {{Vector3i}}" },
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},
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operator_mul =
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{
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{ Params = "number", Return = "Vector3f", Notes = "Returns a new Vector3f object that has each of its coords multiplied by the specified number" },
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{ Params = "Vector3f", Return = "Vector3f", Notes = "Returns a new Vector3f object that has each of its coords multiplied by the respective coord of the specified vector." },
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},
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operator_plus = { Params = "Vector3f", Return = "Vector3f", Notes = "Returns a new Vector3f object that holds the vector sum of this vector and the specified vector." },
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operator_sub = { Params = "Vector3f", Return = "Vector3f", Notes = "Returns a new Vector3f object that holds the vector differrence between this vector and the specified vector." },
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Cross = { Params = "Vector3f", Return = "Vector3f", Notes = "Returns a new Vector3f object that holds the cross product of this vector and the specified vector." },
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Dot = { Params = "Vector3f", Return = "number", Notes = "Returns the dot product of this vector and the specified vector." },
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Equals = { Params = "Vector3f", Return = "bool", Notes = "Returns true if the specified vector is exactly equal to this vector." },
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Length = { Params = "", Return = "number", Notes = "Returns the (euclidean) length of this vector" },
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Normalize = { Params = "", Return = "", Notes = "Normalizes this vector (makes it 1 unit long while keeping the direction). FIXME: Fails for zero vectors." },
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NormalizeCopy = { Params = "", Return = "Vector3f", Notes = "Returns a copy of this vector that is normalized (1 unit long while keeping the same direction). FIXME: Fails for zero vectors." },
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Set = { Params = "x, y, z", Return = "", Notes = "Sets all the coords of the vector at once." },
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SqrLength = { Params = "", Return = "number", Notes = "Returns the (euclidean) length of this vector, squared. This operation is slightly less computationally expensive than Length(), while it conserves some properties of Length(), such as comparison." },
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},
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Constants =
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Variables =
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{
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x = { Type = "number", Notes = "The X coord of the vector." },
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y = { Type = "number", Notes = "The Y coord of the vector." },
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z = { Type = "number", Notes = "The Z coord of the vector." },
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},
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}, -- Vector3f
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