Seperated BlockArea From World
If anyone can come up with a better name for the interface I'll change it, It contians to methods which do compleatly unrelated things
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@ -6,7 +6,6 @@
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#include "Globals.h"
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#include "BlockArea.h"
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#include "World.h"
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#include "OSSupport/GZipFile.h"
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#include "WorldStorage/FastNBT.h"
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#include "Blocks/BlockHandler.h"
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@ -266,7 +265,7 @@ void cBlockArea::SetOrigin(int a_OriginX, int a_OriginY, int a_OriginZ)
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bool cBlockArea::Read(cWorld * a_World, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes)
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bool cBlockArea::Read(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes)
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{
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// Normalize the coords:
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if (a_MinBlockX > a_MaxBlockX)
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@ -327,7 +326,7 @@ bool cBlockArea::Read(cWorld * a_World, int a_MinBlockX, int a_MaxBlockX, int a_
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cChunkDef::AbsoluteToRelative(a_MaxBlockX, a_MaxBlockY, a_MaxBlockZ, MaxChunkX, MaxChunkZ);
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// Query block data:
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if (!a_World->ForEachChunkInRect(MinChunkX, MaxChunkX, MinChunkZ, MaxChunkZ, Reader))
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if (!a_ForEachChunkProvider->ForEachChunkInRect(MinChunkX, MaxChunkX, MinChunkZ, MaxChunkZ, Reader))
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{
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Clear();
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return false;
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@ -340,7 +339,7 @@ bool cBlockArea::Read(cWorld * a_World, int a_MinBlockX, int a_MaxBlockX, int a_
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bool cBlockArea::Write(cWorld * a_World, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
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bool cBlockArea::Write(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
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{
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ASSERT((a_DataTypes & GetDataTypes()) == a_DataTypes); // Are you requesting only the data that I have?
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a_DataTypes = a_DataTypes & GetDataTypes(); // For release builds, silently cut off the datatypes that I don't have
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@ -357,7 +356,7 @@ bool cBlockArea::Write(cWorld * a_World, int a_MinBlockX, int a_MinBlockY, int a
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a_MinBlockY = cChunkDef::Height - m_SizeY;
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}
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return a_World->WriteBlockArea(*this, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes);
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return a_ForEachChunkProvider->WriteBlockArea(*this, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes);
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}
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@ -12,13 +12,10 @@
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#pragma once
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#include "ForEachChunkProvider.h"
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// fwd: World.h
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class cWorld;
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// fwd: FastNBT.h
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class cParsedNBT;
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@ -68,13 +65,13 @@ public:
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void SetOrigin(int a_OriginX, int a_OriginY, int a_OriginZ);
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/// Reads an area of blocks specified. Returns true if successful. All coords are inclusive.
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bool Read(cWorld * a_World, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes = baTypes | baMetas);
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bool Read(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes = baTypes | baMetas);
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// TODO: Write() is not too good an interface: if it fails, there's no way to repeat only for the parts that didn't write
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// A better way may be to return a list of cBlockAreas for each part that didn't succeed writing, so that the caller may try again
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/// Writes the area back into cWorld at the coords specified. Returns true if successful in all chunks, false if only partially / not at all
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bool Write(cWorld * a_World, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes = baTypes | baMetas);
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bool Write(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes = baTypes | baMetas);
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/// Copies this object's contents into the specified BlockArea.
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void CopyTo(cBlockArea & a_Into) const;
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10
src/ForEachChunkProvider.h
Normal file
10
src/ForEachChunkProvider.h
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@ -0,0 +1,10 @@
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class cBlockArea;
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class cForEachChunkProvider
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{
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public:
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virtual bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) = 0;
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virtual bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) = 0;
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};
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@ -59,7 +59,7 @@ typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
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// tolua_begin
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class cWorld
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class cWorld : public cForEachChunkProvider
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{
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public:
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@ -315,7 +315,7 @@ public:
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bool IsChunkLighted(int a_ChunkX, int a_ChunkZ);
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/// Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully
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bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback);
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virtual bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback);
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// tolua_begin
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@ -361,7 +361,7 @@ public:
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Prefer cBlockArea::Write() instead, this is the internal implementation; cBlockArea does error checking, too.
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a_DataTypes is a bitmask of cBlockArea::baXXX constants ORed together.
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*/
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bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes);
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virtual bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes);
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// tolua_begin
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