diff --git a/MCServer/Plugins/MagicCarpet b/MCServer/Plugins/MagicCarpet index 493f2dfa6..94da343b6 160000 --- a/MCServer/Plugins/MagicCarpet +++ b/MCServer/Plugins/MagicCarpet @@ -1 +1 @@ -Subproject commit 493f2dfa6d39f134e37c4c614cf8d6ffd10c825f +Subproject commit 94da343b62f0498a5843247f36d6ee00cbeb8f21 diff --git a/src/Mobs/Path.cpp b/src/Mobs/Path.cpp index f6660907c..e987381f7 100644 --- a/src/Mobs/Path.cpp +++ b/src/Mobs/Path.cpp @@ -162,7 +162,7 @@ bool cPath::IsSolid(const Vector3i & a_Location) (BlockType == E_BLOCK_FENCE_GATE) || (BlockType == E_BLOCK_NETHER_BRICK_FENCE) || ((BlockType >= E_BLOCK_SPRUCE_FENCE_GATE) && (BlockType <= E_BLOCK_ACACIA_FENCE)) - ) + ) { // TODO move this out of IsSolid to a proper place. GetCell(a_Location + Vector3i(0, 1, 0))->m_IsSolid = true; // Mobs will always think that the fence is 2 blocks high and therefore won't jump over.